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| Author | SHA1 | Date | |
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| b65819efd1 | |||
| 032aee70b3 | |||
| a8891ee4fe | |||
| d40eec4c89 | |||
| c7e973953a |
@@ -91,38 +91,41 @@
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<productionPoint>
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<productions sharedThroughputCapacity="false">
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<!-- In sostituzione all'impianto biogas, partendo direttamente dall'erba -->
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<production id="biogasgrass" name="$l10n_fillType_silage" cyclesPerHour="1000" costsPerActiveHour="250">
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<production id="biogasgrass" name="Insilato" cyclesPerHour="100" costsPerActiveHour="25">
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<inputs>
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<input fillType="GRASS_WINDROW" amount="8484" />
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</inputs>
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<outputs>
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<output fillType="ELECTRICCHARGE" amount="1" sellDirectly="true"/>
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<output fillType="METHANE" amount="5884" />
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<output fillType="METHANE" amount="5884" sellDirectly="true" />
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<output fillType="DIGESTATE" amount="2545" />
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</outputs>
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</production>
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<!-- In sostituzione all'impianto biogas, partendo direttamente dalla pula -->
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<production id="biogaschaff" name="$l10n_fillType_silage" cyclesPerHour="1000" costsPerActiveHour="250">
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<production id="biogaschaff" name="Trinciato" cyclesPerHour="100" costsPerActiveHour="25">
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<inputs>
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<input fillType="CHAFF" amount="8484" />
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</inputs>
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<outputs>
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<output fillType="ELECTRICCHARGE" amount="1" sellDirectly="true"/>
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<output fillType="METHANE" amount="5884"/>
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<output fillType="METHANE" amount="5884" sellDirectly="true"/>
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<output fillType="DIGESTATE" amount="2545" />
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</outputs>
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</production>
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<!-- In sostituzione all'impianto biogas, partendo direttamente dalla canna da zucchero. Riflette le proporzioni reali partendo dal calcolo base dell'insilato del biogas del gioco-->
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<production id="sugarcaneEnergy" name="Sugarcane Fiber Energy" cyclesPerHour="150" costsPerActiveHour="400">
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<!-- La paglia viene fatta fermentare grazie all'aggiunta di acqua in modo da produrre metano ed energia-->
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<production id="strawMethane" name="Paglia" cyclesPerHour="50" costsPerActiveHour="80">
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<inputs>
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<input fillType="SUGARCANE" amount="450" />
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<input fillType="STRAW" amount="100" />
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<input fillType="WATER" amount="40" />
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</inputs>
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<outputs>
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<output fillType="ELECTRICCHARGE" amount="150" sellDirectly="true"/>
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<output fillType="ELECTRICCHARGE" amount="1" sellDirectly="true"/>
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<output fillType="METHANE" amount="80" sellDirectly="true"/>
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<output fillType="DIGESTATE" amount="50"/>
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</outputs>
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</production>
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<!-- Pompa l'acqua dal sottosuolo tipo pozzo -->
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<production id="woodchipspower" name="$l10n_fillType_woodChips" cyclesPerHour="1000" costsPerActiveHour="250">
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<production id="woodchipspower" name="Cippato" cyclesPerHour="1000" costsPerActiveHour="250">
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<inputs>
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<input fillType="WOODCHIPS" amount="212" />
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</inputs>
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@@ -131,7 +134,7 @@
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</outputs>
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</production>
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<!-- Pompa l'acqua dal sottosuolo tipo pozzo -->
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<production id="waterPump" name="Water Pump" cyclesPerHour="10000" costsPerActiveHour="100">
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<production id="waterPump" name="Acqua" cyclesPerHour="10000" costsPerActiveHour="100">
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<inputs>
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<input fillType="DIESEL" amount="2" />
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</inputs>
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@@ -140,7 +143,7 @@
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</outputs>
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</production>
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<!-- Biodiesel tecnicamente, prendo direttamente la materia prima senza prima lavorarla -->
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<production id="diesel" name="$l10n_fillType_diesel" cyclesPerHour="100" costsPerActiveHour="1500">
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<production id="diesel" name="Biodiesel" cyclesPerHour="100" costsPerActiveHour="1500">
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<inputs>
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<input fillType="CANOLA" amount="200" />
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</inputs>
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@@ -149,7 +152,7 @@
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</outputs>
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</production>
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<!-- Semi, partendo dal frumento (tanto è un seme per tutti) -->
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<production id="seeds" name="Seed Production Plant" cyclesPerHour="100" costsPerActiveHour="600">
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<production id="seeds" name="Semi" cyclesPerHour="100" costsPerActiveHour="600">
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<inputs>
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<input fillType="WHEAT" amount="100" />
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<input fillType="WATER" amount="5" />
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@@ -159,9 +162,9 @@
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</outputs>
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</production>
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<!-- Additivo per insilato, migliora il rendimento quindi come se fosse un fertilizzante -->
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<production id="silageAdditivePlant" name="Silage Additive Plant" cyclesPerHour="500" costsPerActiveHour="350">
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<production id="silageAdditivePlant" name="Additivo per Insilato" cyclesPerHour="500" costsPerActiveHour="350">
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<inputs>
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<input fillType="POTATOES" amount="40" />
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<input fillType="POTATO" amount="40" />
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<input fillType="WATER" amount="5" />
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</inputs>
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<outputs>
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@@ -169,9 +172,9 @@
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</outputs>
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</production>
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<!-- Praticamente basta tritare le pietre, serve un pochino d'acqua per "raffreddare i macchinari e diesel per farli funzionare" -->
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<production id="lime" name="Lime Production Plant" cyclesPerHour="50" costsPerActiveHour="800">
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<production id="lime" name="Calce" cyclesPerHour="50" costsPerActiveHour="800">
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<inputs>
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<input fillType="STONES" amount="200" />
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<input fillType="STONE" amount="200" />
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<input fillType="DIESEL" amount="5" />
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</inputs>
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<outputs>
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@@ -179,17 +182,17 @@
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</outputs>
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</production>
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<!-- Migliora il rendimento come il digestato, e il lime per "addensare". L'acqua serve sempre -->
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<production id="solidFertilizerPlant" name="Solid Fertilizer Plant" cyclesPerHour="200" costsPerActiveHour="1200">
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<production id="solidFertilizerPlant" name="Fertilizzante Solido" cyclesPerHour="200" costsPerActiveHour="1200">
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<inputs>
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<input fillType="METHANE" amount="150" />
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<input fillType="WATER" amount="20" />
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<input fillType="DIGESTATE" amount="180" />
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<input fillType="LIME" amount="30" />
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</inputs>
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<outputs>
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<output fillType="FERTILIZER" amount="180" />
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</outputs>
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</production>
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<!-- Praticamente il fertilizzante solido ma in forma liquida, ottenuto aggiundo acqua al fertilizzante solido -->
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<production id="liquidFertilizerPlant" name="Liquid Fertilizer Plant" cyclesPerHour="200" costsPerActiveHour="500">
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<production id="liquidFertilizerPlant" name="Fertilizzante Liquido" cyclesPerHour="200" costsPerActiveHour="500">
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<inputs>
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<input fillType="FERTILIZER" amount="10" />
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<input fillType="WATER" amount="90" />
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@@ -199,7 +202,7 @@
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</outputs>
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</production>
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<!-- Come se fosse una variante del fertilizzante liquido, inserita la paglia dal momento che è uno scarto -->
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<production id="herbicidePlant" name="Herbicide Production Plant" cyclesPerHour="150" costsPerActiveHour="800">
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<production id="herbicidePlant" name="Erbicida" cyclesPerHour="150" costsPerActiveHour="800">
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<inputs>
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<input fillType="CANOLA" amount="30" />
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<input fillType="WATER" amount="5" />
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@@ -231,16 +234,17 @@
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<capacity fillType="SUGARCANE" capacity="1000000000" />
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<capacity fillType="WOODCHIPS" capacity="1000000000" />
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<capacity fillType="METHANE" capacity="1000000000" />
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<capacity fillType="POTATO" capacity="1000000000" />
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</storage>
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<sellingStation node="sellingStation" supportsExtension="false">
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<unloadTrigger exactFillRootNode="unloadTrigger" aiNode="unloadTriggerAINode" fillTypes="DIGESTATE WHEAT STONE DIESEL WATER CANOLA SUNFLOWER LIME CHAFF GRASS_WINDROW STRAW HERBICIDE SUGARCANE WOODCHIPS">
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<unloadTrigger exactFillRootNode="unloadTrigger" aiNode="unloadTriggerAINode" fillTypes="DIGESTATE WHEAT STONE DIESEL WATER CANOLA SUNFLOWER LIME CHAFF GRASS_WINDROW STRAW HERBICIDE SUGARCANE WOODCHIPS POTATO FERTILIZER">
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<baleTrigger triggerNode="baleTrigger" deleteLitersPerSecond="8000" />
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</unloadTrigger>
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</sellingStation>
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<loadingStation>
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<loadTrigger triggerNode="loadingTrigger1" fillLitersPerSecond="2000" dischargeNode="dischargeNode1" fillTypes="SUGARBEET_CUT MINERAL_FEED LIME ROADSALT FERTILIZER SEEDS DRYGRASS_WINDROW STRAW SILAGE FORAGE PIGFOOD STONE MANURE" aiNode="aiLoadingNode1">
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<loadTrigger triggerNode="loadingTrigger1" fillLitersPerSecond="2000" dischargeNode="dischargeNode1" fillTypes="SUGARBEET_CUT MINERAL_FEED LIME ROADSALT FERTILIZER SEEDS DRYGRASS_WINDROW STRAW SILAGE FORAGE PIGFOOD STONE MANURE POTATO" aiNode="aiLoadingNode1">
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<effectNode effectClass="PipeEffect" effectNode="pipeEffect" materialType="pipe" fadeTime="0.5" maxBending="0" controlPoint="4.8 0 0 0"/>
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<effectNode effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.5" />
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</loadTrigger>
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