Aggiunto supporto per il tipo di riempimento "POTATO"

È stata aggiunta la capacità di stoccaggio per "POTATO"
nella sezione `<storage>` con una capacità di 1000000000.

Aggiornata la sezione `<sellingStation>` per includere
i tipi di riempimento "POTATO" e "FERTILIZER" nel nodo
`unloadTrigger`.

Aggiornata la sezione `<loadingStation>` per includere
il tipo di riempimento "POTATO" nel nodo `loadingTrigger1`.
This commit is contained in:
2025-10-14 20:48:32 +02:00
parent d40eec4c89
commit a8891ee4fe

View File

@@ -243,16 +243,17 @@
<capacity fillType="SUGARCANE" capacity="1000000000" />
<capacity fillType="WOODCHIPS" capacity="1000000000" />
<capacity fillType="METHANE" capacity="1000000000" />
<capacity fillType="POTATO" capacity="1000000000" />
</storage>
<sellingStation node="sellingStation" supportsExtension="false">
<unloadTrigger exactFillRootNode="unloadTrigger" aiNode="unloadTriggerAINode" fillTypes="DIGESTATE WHEAT STONE DIESEL WATER CANOLA SUNFLOWER LIME CHAFF GRASS_WINDROW STRAW HERBICIDE SUGARCANE WOODCHIPS">
<unloadTrigger exactFillRootNode="unloadTrigger" aiNode="unloadTriggerAINode" fillTypes="DIGESTATE WHEAT STONE DIESEL WATER CANOLA SUNFLOWER LIME CHAFF GRASS_WINDROW STRAW HERBICIDE SUGARCANE WOODCHIPS POTATO FERTILIZER">
<baleTrigger triggerNode="baleTrigger" deleteLitersPerSecond="8000" />
</unloadTrigger>
</sellingStation>
<loadingStation>
<loadTrigger triggerNode="loadingTrigger1" fillLitersPerSecond="2000" dischargeNode="dischargeNode1" fillTypes="SUGARBEET_CUT MINERAL_FEED LIME ROADSALT FERTILIZER SEEDS DRYGRASS_WINDROW STRAW SILAGE FORAGE PIGFOOD STONE MANURE" aiNode="aiLoadingNode1">
<loadTrigger triggerNode="loadingTrigger1" fillLitersPerSecond="2000" dischargeNode="dischargeNode1" fillTypes="SUGARBEET_CUT MINERAL_FEED LIME ROADSALT FERTILIZER SEEDS DRYGRASS_WINDROW STRAW SILAGE FORAGE PIGFOOD STONE MANURE POTATO" aiNode="aiLoadingNode1">
<effectNode effectClass="PipeEffect" effectNode="pipeEffect" materialType="pipe" fadeTime="0.5" maxBending="0" controlPoint="4.8 0 0 0"/>
<effectNode effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.5" />
</loadTrigger>