Aggiunti files alla mod

This commit is contained in:
2025-09-27 18:39:46 +02:00
parent ae8a64994b
commit bdb227a2f5
920 changed files with 180624 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
<storeData>
<name>$l10n_storeItem_planET_bga1mw</name>
<functions>
</functions>
<image>$data/store/store_empty.png</image>
<price>1500000</price>
<showInStore>false</showInStore>
<lifetime>1000</lifetime>
<rotation>0</rotation>
<brand>PLANET</brand>
<species>placeable</species>
<category>productionPoints</category>
<brush>
<type>placeable</type>
<category>production</category>
<tab>factories</tab>
</brush>
<vertexBufferMemoryUsage>1902592</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>287232</indexBufferMemoryUsage>
<textureMemoryUsage>3276800</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
<audioMemoryUsage>0</audioMemoryUsage>
</storeData>
<base>
<filename>$data/placeables/planET/bga1mw/bga1mw_mixers.i3d</filename>
<canBeRenamed>true</canBeRenamed>
<buysFarmland>true</buysFarmland>
</base>
<placement useRandomYRotation="false" useManualYRotation="true" >
</placement>
<clearAreas>
</clearAreas>
<leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
</leveling>
<indoorAreas>
<indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
<indoorArea startNode="indoorArea2Start" widthNode="indoorArea2Width" heightNode="indoorArea2Height" />
</indoorAreas>
<tipOcclusionUpdateAreas>
<tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
<tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea2Start" endNode="tipOcclusionUpdateArea2End" />
</tipOcclusionUpdateAreas>
<ai>
<updateAreas>
<updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
<updateArea startNode="tipOcclusionUpdateArea2Start" endNode="tipOcclusionUpdateArea2End" />
<updateArea startNode="aiUpdateArea1Start" endNode="aiUpdateArea1End" />
<updateArea startNode="aiUpdateArea2Start" endNode="aiUpdateArea2End" />
</updateAreas>
<splines>
<spline node="unloadingLiquidManureAISpline" />
<spline node="unloadTriggerBunker2topAISpline" />
</splines>
</ai>
<infoTrigger triggerNode="infoTrigger"/>
<triggerMarkers>
<triggerMarker node="unloadTriggerMarker1" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="false" />
<triggerMarker node="unloadTriggerMarker2" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="false" />
<triggerMarker node="unloadTriggerLiquidManureMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="true" />
<triggerMarker node="loadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" adjustToGround="true" />
<triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" adjustToGround="false" />
</triggerMarkers>
<hotspots>
<hotspot type="PRODUCTION_POINT" linkNode="hotspotNode" teleportNode="teleportNode"/>
</hotspots>
<productionPoint>
<productions sharedThroughputCapacity="false">
<production id="biogas" name="$l10n_fillType_silage" cyclesPerHour="100" costsPerActiveHour="25.25">
<inputs>
<input fillType="SILAGE" amount="8484" />
</inputs>
<outputs>
<output fillType="ELECTRICCHARGE" amount="7636" sellDirectly="true"/>
<output fillType="METHANE" amount="5" sellDirectly="true"/>
<output fillType="DIGESTATE" amount="2545" />
</outputs>
</production>
<production id="biogasLiquidManure" name="$l10n_fillType_liquidManure" cyclesPerHour="100" costsPerActiveHour="25.25">
<inputs>
<input fillType="LIQUIDMANURE" amount="2020" />
</inputs>
<outputs>
<output fillType="ELECTRICCHARGE" amount="1818" sellDirectly="true"/>
<output fillType="METHANE" amount="5" sellDirectly="true"/>
<output fillType="DIGESTATE" amount="606" />
</outputs>
</production>
<production id="biogasManure" name="$l10n_fillType_manure" cyclesPerHour="100" costsPerActiveHour="25.25">
<inputs>
<input fillType="MANURE" amount="2020" />
</inputs>
<outputs>
<output fillType="ELECTRICCHARGE" amount="1818" sellDirectly="true"/>
<output fillType="METHANE" amount="5" sellDirectly="true"/>
<output fillType="DIGESTATE" amount="606" />
</outputs>
</production>
<production id="biogasSugarbeetCut" name="$l10n_fillType_sugarBeetCut" cyclesPerHour="100" costsPerActiveHour="25.25">
<inputs>
<input fillType="SUGARBEET_CUT" amount="1010" />
</inputs>
<outputs>
<output fillType="ELECTRICCHARGE" amount="909" sellDirectly="true"/>
<output fillType="METHANE" amount="5" sellDirectly="true"/>
<output fillType="DIGESTATE" amount="303" />
</outputs>
</production>
</productions>
<sellingStation node="sellingStation" appearsOnStats="true" supportsExtension="true">
<unloadTrigger exactFillRootNode="unloadTriggerBunker1" fillTypes="SILAGE MANURE SUGARBEET_CUT" />
<unloadTrigger exactFillRootNode="unloadTriggerBunker1top" fillTypes="SILAGE MANURE SUGARBEET_CUT" />
<unloadTrigger fillTypes="SILAGE">
<baleTrigger triggerNode="baleTriggerBunker1" />
</unloadTrigger>
<unloadTrigger fillTypes="SILAGE">
<baleTrigger triggerNode="baleTriggerBunker1top" />
</unloadTrigger>
<unloadTrigger exactFillRootNode="unloadTriggerBunker2" fillTypes="SILAGE MANURE SUGARBEET_CUT" />
<unloadTrigger exactFillRootNode="unloadTriggerBunker2top" fillTypes="SILAGE MANURE SUGARBEET_CUT" aiNode="unloadTriggerBunker2topAINode"/>
<unloadTrigger fillTypes="SILAGE">
<baleTrigger triggerNode="baleTriggerBunker2" />
</unloadTrigger>
<unloadTrigger fillTypes="SILAGE">
<baleTrigger triggerNode="baleTriggerBunker2top" />
</unloadTrigger>
<unloadTrigger exactFillRootNode="unloadTriggerLiquidManure" fillTypes="LIQUIDMANURE" aiNode="unloadTriggerLiquidManureAINode"/>
</sellingStation>
<loadingStation>
<loadTrigger triggerNode="loadTrigger" fillTypes="DIGESTATE" aiNode="loadTriggerAiNode"/>
</loadingStation>
<storage isExtension="false" fillLevelSyncThreshold="100">
<capacity fillType="SILAGE" capacity="1000000000" />
<capacity fillType="MANURE" capacity="1000000000" />
<capacity fillType="SUGARBEET_CUT" capacity="1000000000" />
<capacity fillType="LIQUIDMANURE" capacity="1000000000" />
<capacity fillType="DIGESTATE" capacity="1000000000" />
<fillPlane node="fillPlaneBunkers" fillType="SILAGE" minY="0" maxY="2.2" />
</storage>
<playerTrigger node="playerTrigger" />
<sounds>
<idle template="dairyIdle" linkNode="soundNode" outerRadius="50"/>
<active template="dairyWork" linkNode="soundNode" outerRadius="50"/>
</sounds>
</productionPoint>
<i3dMappings>
<i3dMapping id="infoTrigger" node="0>1" />
<i3dMapping id="unloadTriggerBunker1" node="0>2|0|0|0" />
<i3dMapping id="unloadTriggerMarker1" node="0>2|0|0|1" />
<i3dMapping id="baleTriggerBunker1" node="0>2|0|0|2" />
<i3dMapping id="unloadTriggerBunker1top" node="0>2|0|1|0" />
<i3dMapping id="unloadTriggerBunker1topAINode" node="0>2|0|1|1" />
<i3dMapping id="baleTriggerBunker1top" node="0>2|0|1|2" />
<i3dMapping id="unloadTriggerBunker2" node="0>2|1|0|0" />
<i3dMapping id="unloadTriggerMarker2" node="0>2|1|0|1" />
<i3dMapping id="baleTriggerBunker2" node="0>2|1|0|2" />
<i3dMapping id="unloadTriggerBunker2top" node="0>2|1|1|0" />
<i3dMapping id="baleTriggerBunker2top" node="0>2|1|1|1" />
<i3dMapping id="unloadTriggerBunker2topAINode" node="0>2|1|1|2" />
<i3dMapping id="unloadTriggerBunker2topAISpline" node="0>2|1|1|3" />
<i3dMapping id="unloadTriggerLiquidManureMarker" node="0>2|2|0" />
<i3dMapping id="unloadTriggerLiquidManureAINode" node="0>2|2|1" />
<i3dMapping id="unloadingLiquidManureAISpline" node="0>2|2|2" />
<i3dMapping id="unloadTriggerLiquidManure" node="0>2|2|3" />
<i3dMapping id="loadTrigger" node="0>2|3|0" />
<i3dMapping id="loadTriggerMarker" node="0>2|3|1" />
<i3dMapping id="loadTriggerAiNode" node="0>2|3|2" />
<i3dMapping id="playerTrigger" node="0>2|4" />
<i3dMapping id="playerTriggerMarker" node="0>2|4|0" />
<i3dMapping id="fillPlaneBunkers" node="0>2|5" />
<i3dMapping id="hotspotNode" node="0>3" />
<i3dMapping id="teleportNode" node="0>4" />
<i3dMapping id="tipOcclusionUpdateArea1Start" node="0>6|0" />
<i3dMapping id="tipOcclusionUpdateArea1End" node="0>6|0|0" />
<i3dMapping id="tipOcclusionUpdateArea2Start" node="0>6|1" />
<i3dMapping id="tipOcclusionUpdateArea2End" node="0>6|1|0" />
<i3dMapping id="indoorArea1Start" node="0>7|0" />
<i3dMapping id="indoorArea1Width" node="0>7|0|0" />
<i3dMapping id="indoorArea1Height" node="0>7|0|1" />
<i3dMapping id="indoorArea2Start" node="0>7|1" />
<i3dMapping id="indoorArea2Width" node="0>7|1|0" />
<i3dMapping id="indoorArea2Height" node="0>7|1|1" />
<i3dMapping id="aiUpdateAreas" node="0>8" />
<i3dMapping id="aiUpdateArea1Start" node="0>8|0" />
<i3dMapping id="aiUpdateArea1End" node="0>8|0|0" />
<i3dMapping id="aiUpdateArea2Start" node="0>8|1" />
<i3dMapping id="aiUpdateArea2End" node="0>8|1|0" />
<i3dMapping id="soundNode" node="0>9" />
</i3dMappings>
</placeable>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
<storeData>
<name>$l10n_storeItem_planET_bga1mw</name>
<functions>
</functions>
<image>$data/store/store_empty.png</image>
<price>1500000</price>
<showInStore>false</showInStore>
<lifetime>1000</lifetime>
<rotation>0</rotation>
<brand>PLANET</brand>
<species>placeable</species>
<category>productionPoints</category>
<brush>
<type>placeable</type>
<category>production</category>
<tab>factories</tab>
</brush>
<vertexBufferMemoryUsage>1902592</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>287232</indexBufferMemoryUsage>
<textureMemoryUsage>3276800</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
<audioMemoryUsage>0</audioMemoryUsage>
</storeData>
<base>
<filename>$data/placeables/planET/bga1mw/bga1mw_mixers.i3d</filename>
<canBeRenamed>true</canBeRenamed>
<buysFarmland>true</buysFarmland>
</base>
<placement useRandomYRotation="false" useManualYRotation="true" >
</placement>
<clearAreas>
</clearAreas>
<leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
</leveling>
<indoorAreas>
<indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
<indoorArea startNode="indoorArea2Start" widthNode="indoorArea2Width" heightNode="indoorArea2Height" />
</indoorAreas>
<tipOcclusionUpdateAreas>
<tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
<tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea2Start" endNode="tipOcclusionUpdateArea2End" />
</tipOcclusionUpdateAreas>
<ai>
<updateAreas>
<updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
<updateArea startNode="tipOcclusionUpdateArea2Start" endNode="tipOcclusionUpdateArea2End" />
<updateArea startNode="aiUpdateArea1Start" endNode="aiUpdateArea1End" />
<updateArea startNode="aiUpdateArea2Start" endNode="aiUpdateArea2End" />
</updateAreas>
<splines>
<spline node="unloadingLiquidManureAISpline" />
<spline node="unloadTriggerBunker2topAISpline" />
</splines>
</ai>
<infoTrigger triggerNode="infoTrigger"/>
<triggerMarkers>
<triggerMarker node="unloadTriggerMarker1" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="false" />
<triggerMarker node="unloadTriggerMarker2" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="false" />
<triggerMarker node="unloadTriggerLiquidManureMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="true" />
<triggerMarker node="loadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" adjustToGround="true" />
</triggerMarkers>
<hotspots>
<hotspot type="PRODUCTION_POINT" linkNode="hotspotNode" teleportNode="teleportNode"/>
</hotspots>
<productionPoint>
<productions sharedThroughputCapacity="false">
<production id="biogas" name="$l10n_fillType_silage" cyclesPerHour="100" costsPerActiveHour="25.25">
<inputs>
<input fillType="SILAGE" amount="8484" />
</inputs>
<outputs>
<output fillType="ELECTRICCHARGE" amount="7636" sellDirectly="true"/>
<output fillType="METHANE" amount="5" sellDirectly="true"/>
<output fillType="DIGESTATE" amount="2545" />
</outputs>
</production>
<production id="biogasLiquidManure" name="$l10n_fillType_liquidManure" cyclesPerHour="100" costsPerActiveHour="25.25">
<inputs>
<input fillType="LIQUIDMANURE" amount="2020" />
</inputs>
<outputs>
<output fillType="ELECTRICCHARGE" amount="1818" sellDirectly="true"/>
<output fillType="METHANE" amount="5" sellDirectly="true"/>
<output fillType="DIGESTATE" amount="606" />
</outputs>
</production>
<production id="biogasManure" name="$l10n_fillType_manure" cyclesPerHour="100" costsPerActiveHour="25.25">
<inputs>
<input fillType="MANURE" amount="2020" />
</inputs>
<outputs>
<output fillType="ELECTRICCHARGE" amount="1818" sellDirectly="true"/>
<output fillType="METHANE" amount="5" sellDirectly="true"/>
<output fillType="DIGESTATE" amount="606" />
</outputs>
</production>
<production id="biogasSugarbeetCut" name="$l10n_fillType_sugarBeetCut" cyclesPerHour="100" costsPerActiveHour="25.25">
<inputs>
<input fillType="SUGARBEET_CUT" amount="1010" />
</inputs>
<outputs>
<output fillType="ELECTRICCHARGE" amount="909" sellDirectly="true"/>
<output fillType="METHANE" amount="5" sellDirectly="true"/>
<output fillType="DIGESTATE" amount="303" />
</outputs>
</production>
</productions>
<sellingStation node="sellingStation" appearsOnStats="true" supportsExtension="true">
<unloadTrigger exactFillRootNode="unloadTriggerBunker1" fillTypes="SILAGE MANURE SUGARBEET_CUT" />
<unloadTrigger exactFillRootNode="unloadTriggerBunker1top" fillTypes="SILAGE MANURE SUGARBEET_CUT" />
<unloadTrigger fillTypes="SILAGE">
<baleTrigger triggerNode="baleTriggerBunker1" />
</unloadTrigger>
<unloadTrigger fillTypes="SILAGE">
<baleTrigger triggerNode="baleTriggerBunker1top" />
</unloadTrigger>
<unloadTrigger exactFillRootNode="unloadTriggerBunker2" fillTypes="SILAGE MANURE SUGARBEET_CUT" />
<unloadTrigger exactFillRootNode="unloadTriggerBunker2top" fillTypes="SILAGE MANURE SUGARBEET_CUT" aiNode="unloadTriggerBunker2topAINode"/>
<unloadTrigger fillTypes="SILAGE">
<baleTrigger triggerNode="baleTriggerBunker2" />
</unloadTrigger>
<unloadTrigger fillTypes="SILAGE">
<baleTrigger triggerNode="baleTriggerBunker2top" />
</unloadTrigger>
<unloadTrigger exactFillRootNode="unloadTriggerLiquidManure" fillTypes="LIQUIDMANURE" aiNode="unloadTriggerLiquidManureAINode"/>
</sellingStation>
<loadingStation>
<loadTrigger triggerNode="loadTrigger" fillTypes="DIGESTATE" aiNode="loadTriggerAiNode"/>
</loadingStation>
<storage isExtension="false" fillLevelSyncThreshold="100">
<capacity fillType="SILAGE" capacity="1000000000" />
<capacity fillType="MANURE" capacity="1000000000" />
<capacity fillType="SUGARBEET_CUT" capacity="1000000000" />
<capacity fillType="LIQUIDMANURE" capacity="1000000000" />
<capacity fillType="DIGESTATE" capacity="1000000000" />
<fillPlane node="fillPlaneBunkers" fillType="SILAGE" minY="0" maxY="2.2" />
</storage>
<sounds>
<idle template="dairyIdle" linkNode="soundNode" outerRadius="50"/>
<active template="dairyWork" linkNode="soundNode" outerRadius="50"/>
</sounds>
</productionPoint>
<i3dMappings>
<i3dMapping id="infoTrigger" node="0>1" />
<i3dMapping id="unloadTriggerBunker1" node="0>2|0|0|0" />
<i3dMapping id="unloadTriggerMarker1" node="0>2|0|0|1" />
<i3dMapping id="baleTriggerBunker1" node="0>2|0|0|2" />
<i3dMapping id="unloadTriggerBunker1top" node="0>2|0|1|0" />
<i3dMapping id="unloadTriggerBunker1topAINode" node="0>2|0|1|1" />
<i3dMapping id="baleTriggerBunker1top" node="0>2|0|1|2" />
<i3dMapping id="unloadTriggerBunker2" node="0>2|1|0|0" />
<i3dMapping id="unloadTriggerMarker2" node="0>2|1|0|1" />
<i3dMapping id="baleTriggerBunker2" node="0>2|1|0|2" />
<i3dMapping id="unloadTriggerBunker2top" node="0>2|1|1|0" />
<i3dMapping id="baleTriggerBunker2top" node="0>2|1|1|1" />
<i3dMapping id="unloadTriggerBunker2topAINode" node="0>2|1|1|2" />
<i3dMapping id="unloadTriggerBunker2topAISpline" node="0>2|1|1|3" />
<i3dMapping id="unloadTriggerLiquidManureMarker" node="0>2|2|0" />
<i3dMapping id="unloadTriggerLiquidManureAINode" node="0>2|2|1" />
<i3dMapping id="unloadingLiquidManureAISpline" node="0>2|2|2" />
<i3dMapping id="unloadTriggerLiquidManure" node="0>2|2|3" />
<i3dMapping id="loadTrigger" node="0>2|3|0" />
<i3dMapping id="loadTriggerMarker" node="0>2|3|1" />
<i3dMapping id="loadTriggerAiNode" node="0>2|3|2" />
<i3dMapping id="fillPlaneBunkers" node="0>2|5" />
<i3dMapping id="hotspotNode" node="0>3" />
<i3dMapping id="teleportNode" node="0>4" />
<i3dMapping id="tipOcclusionUpdateArea1Start" node="0>6|0" />
<i3dMapping id="tipOcclusionUpdateArea1End" node="0>6|0|0" />
<i3dMapping id="tipOcclusionUpdateArea2Start" node="0>6|1" />
<i3dMapping id="tipOcclusionUpdateArea2End" node="0>6|1|0" />
<i3dMapping id="indoorArea1Start" node="0>7|0" />
<i3dMapping id="indoorArea1Width" node="0>7|0|0" />
<i3dMapping id="indoorArea1Height" node="0>7|0|1" />
<i3dMapping id="indoorArea2Start" node="0>7|1" />
<i3dMapping id="indoorArea2Width" node="0>7|1|0" />
<i3dMapping id="indoorArea2Height" node="0>7|1|1" />
<i3dMapping id="aiUpdateAreas" node="0>8" />
<i3dMapping id="aiUpdateArea1Start" node="0>8|0" />
<i3dMapping id="aiUpdateArea1End" node="0>8|0|0" />
<i3dMapping id="aiUpdateArea2Start" node="0>8|1" />
<i3dMapping id="aiUpdateArea2End" node="0>8|1|0" />
<i3dMapping id="soundNode" node="0>9" />
</i3dMappings>
</placeable>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="silo" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
<storeData>
<name>Farma 400 + Obi 1000</name>
<functions>
<function>$l10n_function_farmSilo</function>
</functions>
<image>$data/placeables/unia/farma/farma400/store_farma400.png</image>
<price>117000</price>
<dailyUpkeep>120</dailyUpkeep>
<lifetime>1000</lifetime>
<rotation>0</rotation>
<brand>UNIA</brand>
<species>placeable</species>
<category>silos</category>
<brush>
<type>placeable</type>
<category>buildings</category>
<tab>silos</tab>
</brush>
<vertexBufferMemoryUsage>1549056</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>176640</indexBufferMemoryUsage>
<textureMemoryUsage>2162688</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
<audioMemoryUsage>0</audioMemoryUsage>
</storeData>
<base>
<filename>$data/placeables/unia/farma/farma400/farma400.i3d</filename>
<canBeRenamed>true</canBeRenamed>
</base>
<placement useRandomYRotation="false" useManualYRotation="true" >
<testAreas>
<testArea startNode="testArea1Start" endNode="testArea1End" />
<testArea startNode="testArea2Start" endNode="testArea2End" />
</testAreas>
</placement>
<clearAreas>
<clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
<clearArea startNode="clearArea2Start" widthNode="clearArea2Width" heightNode="clearArea2Height"/>
</clearAreas>
<leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="75" maxEdgeAngle="30">
<levelAreas>
<levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt"/>
<levelArea startNode="levelArea2Start" widthNode="levelArea2Width" heightNode="levelArea2Height" groundType="asphalt"/>
</levelAreas>
</leveling>
<indoorAreas/>
<tipOcclusionUpdateAreas>
<tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
</tipOcclusionUpdateAreas>
<ai>
<updateAreas>
<updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
</updateAreas>
<splines>
<spline node="aiSpline" />
</splines>
</ai>
<dynamicallyLoadedParts>
<dynamicallyLoadedPart filename="$data/placeables/sellingStationGeneric/sellingStationGenericNoCover.i3d" node="0" linkNode="grainGutterLinkNode" />
</dynamicallyLoadedParts>
<infoTrigger triggerNode="infoTrigger"/>
<silo>
<loadingStation node="loadingTrigger" supportsExtension="true" storageRadius="50">
<loadTrigger triggerNode="loadingTrigger" fillLitersPerSecond="20000" dischargeNode="dischargeNode" fillTypeCategories="farmSilo" aiNode="aiLoadingNode">
<effectNode effectClass="PipeEffect" effectNode="pipeEffect" materialType="pipe" fadeTime="0.5" maxBending="0" controlPoint="4.8 0 0 0" />
<effectNode effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.5" />
</loadTrigger>
</loadingStation>
<unloadingStation supportsExtension="true" storageRadius="50">
<unloadTrigger exactFillRootNode="exactFillRootNode" fillTypeCategories="farmSilo" aiNode="aiUnloadingNode"/>
</unloadingStation>
<storages>
<storage node="storage" fillTypeCategories="farmSilo" capacity="10000000000" isExtension="true"/>
</storages>
</silo>
<hotspots>
<hotspot type="UNLOADING" linkNode="mapPosition" />
</hotspots>
<triggerMarkers>
<triggerMarker node="markerLoading" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" />
<triggerMarker node="markerUnloading" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" />
</triggerMarkers>
<i3dMappings>
<i3dMapping id="mapPosition" node="0>0|0" />
<i3dMapping id="storage" node="0>0|1" />
<i3dMapping id="loadingTrigger" node="0>0|2|0|0" />
<i3dMapping id="dischargeNode" node="0>0|2|0|1" />
<i3dMapping id="dischargeEffect" node="0>0|2|0|2" />
<i3dMapping id="pipeEffect" node="0>0|2|0|2|0" />
<i3dMapping id="pipeEffectSmoke" node="0>0|2|0|2|1" />
<i3dMapping id="aiLoadingNode" node="0>0|2|0|3" />
<i3dMapping id="markerLoading" node="0>0|2|1" />
<i3dMapping id="exactFillRootNode" node="0>0|3|0" />
<i3dMapping id="grainGutterLinkNode" node="0>0|3|1" />
<i3dMapping id="aiUnloadingNode" node="0>0|3|2" />
<i3dMapping id="markerUnloading" node="0>0|3|3" />
<i3dMapping id="infoTrigger" node="0>0|4" />
<i3dMapping id="aiSpline" node="0>0|5" />
<i3dMapping id="clearArea1Start" node="0>1|0" />
<i3dMapping id="clearArea1Width" node="0>1|0|0" />
<i3dMapping id="clearArea1Height" node="0>1|0|1" />
<i3dMapping id="clearArea2Start" node="0>1|1" />
<i3dMapping id="clearArea2Width" node="0>1|1|0" />
<i3dMapping id="clearArea2Height" node="0>1|1|1" />
<i3dMapping id="levelArea1Start" node="0>2|0" />
<i3dMapping id="levelArea1Width" node="0>2|0|0" />
<i3dMapping id="levelArea1Height" node="0>2|0|1" />
<i3dMapping id="levelArea2Start" node="0>2|1" />
<i3dMapping id="levelArea2Width" node="0>2|1|0" />
<i3dMapping id="levelArea2Height" node="0>2|1|1" />
<i3dMapping id="testArea1Start" node="0>3|0" />
<i3dMapping id="testArea1End" node="0>3|0|0" />
<i3dMapping id="testArea2Start" node="0>3|1" />
<i3dMapping id="testArea2End" node="0>3|1|0" />
<i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
<i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />
</i3dMappings>
</placeable>

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@@ -0,0 +1,93 @@
<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="productionPointGrainMill" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
<Asset>
<Export program="GIANTS Editor 64bit" version="9.0.1"/>
</Asset>
<Files>
<File fileId="2" filename="$data/maps/textures/shared/warningStripes_diffuse.png"/>
<File fileId="3" filename="$data/maps/textures/shared/warningStripes_normal.png"/>
<File fileId="4" filename="$data/maps/textures/shared/warningStripes_specular.png"/>
</Files>
<Materials>
<Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
</Material>
<Material name="warningStripes_mat" materialId="5">
<Texture fileId="2"/>
<Normalmap fileId="3"/>
<Glossmap fileId="4"/>
</Material>
</Materials>
<Shapes externalShapesFile="productionPointGrainMill.i3d.shapes">
</Shapes>
<Dynamics>
</Dynamics>
<Scene>
<TransformGroup name="grainMill" nodeId="12">
<TransformGroup name="clearAreas" nodeId="13">
<TransformGroup name="clearArea1Start" translation="-15.7642 0 15.5955" nodeId="14">
<TransformGroup name="clearArea1Width" translation="15.0782 0 4.54747e-15" nodeId="15"/>
<TransformGroup name="clearArea1Height" translation="3.97904e-15 0 4.85676" nodeId="16"/>
</TransformGroup>
</TransformGroup>
<TransformGroup name="levelAreaStart" translation="-9.45782 -2.27374e-15 -13.5888" nodeId="17">
<TransformGroup name="levelAreaWidth" translation="23.182 0 0" nodeId="18"/>
<TransformGroup name="levelAreaHeight" translation="2.27374e-15 0 27.9453" nodeId="19"/>
</TransformGroup>
<TransformGroup name="indoorArea1Start" translation="-14.2605 0 14.2963" nodeId="20">
<TransformGroup name="indoorArea1Width" translation="13.1815 0 2.27374e-15" nodeId="21"/>
<TransformGroup name="indoorArea1Height" translation="2.84217e-15 0 5.60419" nodeId="22"/>
</TransformGroup>
<Shape shapeId="1" name="infoTrigger" translation="5.31134 -1.09354 6.16436" visibility="false" static="true" trigger="true" collisionMask="1048576" nodeId="23" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
<TransformGroup name="tipOcclusionUpdateAreas" translation="0 2.27374e-15 0" nodeId="24">
<TransformGroup name="tipOcclusionUpdateArea1Start" translation="19.6692 -6.82121e-15 -15.4158" nodeId="25">
<TransformGroup name="tipOcclusionUpdateArea1End" translation="9.41837 -6.82121e-15 13.2906" nodeId="26"/>
</TransformGroup>
<TransformGroup name="tipOcclusionUpdateArea2Start" translation="-16.9996 1.13687e-14 12.3848" nodeId="27">
<TransformGroup name="tipOcclusionUpdateArea2End" translation="17.8041 -6.82121e-15 11.1504" nodeId="28"/>
</TransformGroup>
</TransformGroup>
<TransformGroup name="collisions" nodeId="29">
<Shape shapeId="2" name="tipCol" translation="24.882 0 -9.11605" visibility="false" static="true" collisionMask="524288" density="0.0001" nodeId="30" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
</TransformGroup>
<TransformGroup name="effects" nodeId="31">
<TransformGroup name="effect1" translation="-3.79578 8.24371 -8.16682" nodeId="32"/>
<TransformGroup name="effect2" translation="-3.79578 6.79267 -8.16682" nodeId="33"/>
<TransformGroup name="effect3" translation="-6.5112 9.38644 7.98433" nodeId="34"/>
</TransformGroup>
<TransformGroup name="sellingStation" translation="0 -1.9 0" nodeId="35">
<Shape shapeId="3" name="unloadTrigger" translation="24.9791 0 -8.75873" static="true" trigger="true" collisionMask="1073741824" nodeId="36" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true">
<TransformGroup name="grainGateLinkNode" rotation="0 90 0" nodeId="37"/>
<TransformGroup name="unloadTriggerMarker" nodeId="38"/>
</Shape>
<TransformGroup name="teleportNode" translation="-0.724189 0 23.9688" nodeId="39"/>
<TransformGroup name="aiNode" translation="24.9885 0 -8.58825" rotation="0 180 0" nodeId="40"/>
</TransformGroup>
<TransformGroup name="productionPoint" nodeId="41">
<Shape shapeId="4" name="playerTrigger" translation="-2.08271 -0.668218 14.4218" static="true" trigger="true" collisionMask="3145728" clipDistance="600" nodeId="42" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true">
<TransformGroup name="playerTriggerMarker" nodeId="43"/>
</Shape>
</TransformGroup>
<TransformGroup name="palletSpawner" nodeId="44">
<TransformGroup name="spawnSpace1start" translation="-13.754 -1.81351 16.6444" nodeId="45">
<TransformGroup name="spawnSpace1end" translation="11.7466 0 2.27374e-15" nodeId="46"/>
</TransformGroup>
<TransformGroup name="spawnSpace2start" translation="-13.754 -1.81351 18.2957" nodeId="47">
<TransformGroup name="spawnSpace2end" translation="11.7466 0 2.27374e-15" nodeId="48"/>
</TransformGroup>
</TransformGroup>
<TransformGroup name="warningStripes" nodeId="49">
<Shape shapeId="5" name="warningStripes_palletSpawnArea" translation="-8.49673 -1.83111 17.4302" clipDistance="300" nodeId="50" materialIds="5" castsShadows="true" receiveShadows="true"/>
</TransformGroup>
</TransformGroup>
</Scene>
</i3D>

View File

@@ -0,0 +1,163 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
<storeData>
<name>$l10n_station_us_grainMill</name>
<image>$data/store/store_empty.png</image>
<price>96000</price>
<showInStore>false</showInStore>
<lifetime>1000</lifetime>
<rotation>0</rotation>
<brand>NONE</brand>
<species>placeable</species>
<category>productionPoints</category>
<brush>
<type>placeable</type>
<category>production</category>
<tab>factories</tab>
</brush>
<vertexBufferMemoryUsage>50000</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>10000</indexBufferMemoryUsage>
<textureMemoryUsage>500000</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<base>
<filename>BigFields/productionPointGrainMill/productionPointGrainMill.i3d</filename>
<canBeRenamed>true</canBeRenamed>
</base>
<placement useRandomYRotation="false" useManualYRotation="true" >
</placement>
<clearAreas>
<clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
</clearAreas>
<leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
</leveling>
<indoorAreas>
<indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
</indoorAreas>
<tipOcclusionUpdateAreas>
<tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
<tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea2Start" endNode="tipOcclusionUpdateArea2End" />
</tipOcclusionUpdateAreas>
<ai>
<updateAreas />
</ai>
<infoTrigger triggerNode="infoTrigger" />
<dynamicallyLoadedParts>
<dynamicallyLoadedPart filename="$data/placeables/sellingStationGeneric/sellingStationGenericNoCover.i3d" node="0" linkNode="grainGateLinkNode" />
</dynamicallyLoadedParts>
<hotspots>
<hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarker" teleportNode="teleportNode" />
</hotspots>
<triggerMarkers>
<triggerMarker node="warningStripes_palletSpawnArea" adjustToGround="true" />
<triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" adjustToGround="true" />
<triggerMarker node="unloadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="true" />
</triggerMarkers>
<productionPoint>
<productions sharedThroughputCapacity="false">
<production id="flourWheat" name="%s %s" params="$l10n_fillType_wheat|$l10n_fillType_flour" cyclesPerHour="5" costsPerActiveHour="1">
<inputs>
<input fillType="WHEAT" amount="150" />
</inputs>
<outputs>
<output fillType="FLOUR" amount="120" />
</outputs>
</production>
<production id="flourBarley" name="%s %s" params="$l10n_fillType_barley|$l10n_fillType_flour" cyclesPerHour="5" costsPerActiveHour="1">
<inputs>
<input fillType="BARLEY" amount="150" />
</inputs>
<outputs>
<output fillType="FLOUR" amount="113" />
</outputs>
</production>
<production id="flourOat" name="%s %s" params="$l10n_fillType_oat|$l10n_fillType_flour" cyclesPerHour="5" costsPerActiveHour="1">
<inputs>
<input fillType="OAT" amount="150" />
</inputs>
<outputs>
<output fillType="FLOUR" amount="188" />
</outputs>
</production>
<production id="flourSorghum" name="%s %s" params="$l10n_fillType_sorghum|$l10n_fillType_flour" cyclesPerHour="5" costsPerActiveHour="1">
<inputs>
<input fillType="SORGHUM" amount="150" />
</inputs>
<outputs>
<output fillType="FLOUR" amount="158" />
</outputs>
</production>
</productions>
<storage isExtension="false" fillLevelSyncThreshold="50" >
<capacity fillType="WHEAT" capacity="270000" />
<capacity fillType="BARLEY" capacity="270000" />
<capacity fillType="OAT" capacity="270000" />
<capacity fillType="SORGHUM" capacity="270000" />
<capacity fillType="FLOUR" capacity="30000" />
</storage>
<sellingStation node="sellingStation" supportsExtension="false">
<unloadTrigger exactFillRootNode="unloadTrigger" fillTypes="WHEAT BARLEY OAT SORGHUM" aiNode="aiNode" />
</sellingStation>
<palletSpawner>
<spawnPlaces>
<spawnPlace startNode="spawnSpace1start" />
<spawnPlace startNode="spawnSpace2start" />
</spawnPlaces>
</palletSpawner>
<playerTrigger node="playerTrigger" />
<sounds>
<idle template="grainMillIdle" linkNode="0>" />
<active template="grainMillWork" linkNode="0>" />
</sounds>
</productionPoint>
<i3dMappings>
<i3dMapping id="clearArea1Start" node="0>0|0" />
<i3dMapping id="clearArea1Width" node="0>0|0|0" />
<i3dMapping id="clearArea1Height" node="0>0|0|1" />
<i3dMapping id="levelAreaStart" node="0>1" />
<i3dMapping id="levelAreaWidth" node="0>1|0" />
<i3dMapping id="levelAreaHeight" node="0>1|1" />
<i3dMapping id="indoorArea1Start" node="0>2" />
<i3dMapping id="indoorArea1Width" node="0>2|0" />
<i3dMapping id="indoorArea1Height" node="0>2|1" />
<i3dMapping id="infoTrigger" node="0>3" />
<i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
<i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />
<i3dMapping id="tipOcclusionUpdateArea2Start" node="0>4|1" />
<i3dMapping id="tipOcclusionUpdateArea2End" node="0>4|1|0" />
<i3dMapping id="effect1" node="0>6|0" />
<i3dMapping id="effect2" node="0>6|1" />
<i3dMapping id="effect3" node="0>6|2" />
<i3dMapping id="sellingStation" node="0>7" />
<i3dMapping id="unloadTrigger" node="0>7|0" />
<i3dMapping id="grainGateLinkNode" node="0>7|0|0" />
<i3dMapping id="unloadTriggerMarker" node="0>7|0|1" />
<i3dMapping id="teleportNode" node="0>7|1" />
<i3dMapping id="aiNode" node="0>7|2" />
<i3dMapping id="playerTrigger" node="0>8|0" />
<i3dMapping id="playerTriggerMarker" node="0>8|0|0" />
<i3dMapping id="spawnSpace1start" node="0>9|0" />
<i3dMapping id="spawnSpace2start" node="0>9|1" />
<i3dMapping id="warningStripes" node="0>10" />
<i3dMapping id="warningStripes_palletSpawnArea" node="0>10|0" />
</i3dMappings>
</placeable>

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<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
<Asset>
<Export program="GIANTS Editor 64bit" version="9.0.1"/>
</Asset>
<Files>
</Files>
<Materials>
<Material name="UnnamedMaterial" materialId="4" diffuseColor="1 1 1 1">
</Material>
</Materials>
<Shapes externalShapesFile="waterFillTriggers.i3d.shapes">
</Shapes>
<Dynamics>
</Dynamics>
<Scene>
<TransformGroup name="waterFillTriggers" nodeId="7">
<TransformGroup name="watertower01" nodeId="8">
<Shape shapeId="1" name="waterTrigger" translation="0 4.36169e-11 0" rotation="6.1072e-10 0 0" scale="0.7 1 0.7" static="true" trigger="true" collisionMask="1075838976" nodeId="9" materialIds="4" nonRenderable="true" distanceBlending="false"/>
<Shape shapeId="1" name="waterTrigger" translation="0 4.36169e-11 0" rotation="5.52966e-07 120 3.16703e-07" scale="0.7 1 0.7" static="true" trigger="true" collisionMask="1075838976" nodeId="10" materialIds="4" nonRenderable="true" distanceBlending="false"/>
<Shape shapeId="1" name="waterTrigger" translation="0 4.36169e-11 0" rotation="5.52966e-07 240 3.16703e-07" scale="0.7 1 0.7" static="true" trigger="true" collisionMask="1075838976" nodeId="11" materialIds="4" nonRenderable="true" distanceBlending="false"/>
</TransformGroup>
</TransformGroup>
</Scene>
</i3D>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="buyingStation" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
<storeData>
<name>MapUS waterFillTriggers</name>
<image>$data/store/store_empty.png</image>
<price>1</price>
<canBeSold>false</canBeSold>
<showInStore>false</showInStore>
<lifetime>1000</lifetime>
<rotation>0</rotation>
<brand>NONE</brand>
<species>placeable</species>
<category>placeableMisc</category>
<vertexBufferMemoryUsage>576</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>72</indexBufferMemoryUsage>
<textureMemoryUsage>64</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<base>
<filename>BigFields/waterFillTriggers/waterFillTriggers.i3d</filename>
</base>
<placement useRandomYRotation="false" useManualYRotation="true" />
<clearAreas></clearAreas>
<leveling></leveling>
<indoorAreas></indoorAreas>
<ai>
<updateAreas></updateAreas>
</ai>
<buyingStation node="0" stationName="waterFillTrigger" supportsExtension="false" >
<!-- watertower01 -->
<loadTrigger triggerNode="0|0" fillTypes="WATER" fillLitersPerSecond="2500" autoStart="true"/>
<loadTrigger triggerNode="0|1" fillTypes="WATER" fillLitersPerSecond="2500" autoStart="true"/>
<loadTrigger triggerNode="0|2" fillTypes="WATER" fillLitersPerSecond="2500" autoStart="true"/>
<fillType name="water" priceScale="0" />
</buyingStation>
</placeable>

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<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
<Asset>
<Export program="GIANTS Editor 64bit" version="9.0.1"/>
</Asset>
<Files>
<File fileId="2" filename="$data/maps/mapUS/textures/props/fireHydrants_diffuse.png"/>
<File fileId="3" filename="$data/maps/mapUS/textures/props/fireHydrants_normal.png"/>
<File fileId="4" filename="$data/maps/mapUS/textures/props/fireHydrants_specular.png"/>
</Files>
<Materials>
<Material name="fireHydrantsCA_mat" materialId="4">
<Texture fileId="2"/>
<Normalmap fileId="3"/>
<Glossmap fileId="4"/>
</Material>
<Material name="UnnamedMaterial" materialId="5" diffuseColor="1 1 1 1">
</Material>
</Materials>
<Shapes externalShapesFile="hydrant.i3d.shapes">
</Shapes>
<Dynamics>
</Dynamics>
<Scene>
<TransformGroup name="waterFillTriggers" nodeId="9">
<TransformGroup name="watertower01" nodeId="10">
<Shape shapeId="1" name="waterTrigger" translation="0 4.36169e-11 0" rotation="6.1072e-10 0 0" scale="0.5 1 0.5" static="true" trigger="true" collisionMask="1075838976" nodeId="11" materialIds="5" nonRenderable="true" distanceBlending="false"/>
<Shape shapeId="1" name="waterTrigger" translation="0 4.36169e-11 0" rotation="5.52966e-07 120 3.16703e-07" scale="0.5 1 0.5" static="true" trigger="true" collisionMask="1075838976" nodeId="12" materialIds="5" nonRenderable="true" distanceBlending="false"/>
<Shape shapeId="1" name="waterTrigger" translation="0 4.36169e-11 0" rotation="5.52966e-07 240 3.16703e-07" scale="0.5 1 0.5" static="true" trigger="true" collisionMask="1075838976" nodeId="13" materialIds="5" nonRenderable="true" distanceBlending="false"/>
</TransformGroup>
<TransformGroup name="hydrant" nodeId="53">
<Shape shapeId="2" name="fireHydrant03" scale="1.2 1.2 1.2" clipDistance="150" nodeId="54" materialIds="4" castsShadows="true" receiveShadows="true"/>
<TransformGroup name="loadingMarker" translation="0 0 0.8" nodeId="55"/>
</TransformGroup>
</TransformGroup>
</Scene>
</i3D>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="buyingStation" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
<storeData>
<name>waterHydrant</name>
<image>$data/store/store_empty.png</image>
<price>1</price>
<canBeSold>false</canBeSold>
<showInStore>false</showInStore>
<lifetime>1000</lifetime>
<rotation>0</rotation>
<brand>NONE</brand>
<species>placeable</species>
<category>placeableMisc</category>
<vertexBufferMemoryUsage>576</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>72</indexBufferMemoryUsage>
<textureMemoryUsage>64</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<base>
<filename>BigFields/waterHydrant/hydrant.i3d</filename>
</base>
<placement useRandomYRotation="false" useManualYRotation="true" />
<clearAreas></clearAreas>
<leveling></leveling>
<indoorAreas></indoorAreas>
<ai>
<updateAreas></updateAreas>
</ai>
<triggerMarkers>
<triggerMarker node="1|1" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" />
</triggerMarkers>
<buyingStation node="0" stationName="waterFillTrigger" supportsExtension="false" >
<!-- watertower01 -->
<loadTrigger triggerNode="0|0" fillTypes="WATER" fillLitersPerSecond="2500" autoStart="true"/>
<loadTrigger triggerNode="0|1" fillTypes="WATER" fillLitersPerSecond="2500" autoStart="true"/>
<loadTrigger triggerNode="0|2" fillTypes="WATER" fillLitersPerSecond="2500" autoStart="true"/>
<fillType name="water" priceScale="0" />
</buyingStation>
</placeable>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map>
<farmlands densityMapFilename="maps/data/infoLayer_farmlands.grle" numChannels="6" pricePerHa="100">
<farmland id="1" priceScale="1" npcName="NPC_US_06" defaultFarmProperty="true"/>
<farmland id="2" priceScale="1" npcName="NPC_US_07" />
<farmland id="3" priceScale="1" npcName="NPC_US_05" />
<farmland id="4" priceScale="1" npcName="NPC_US_03" />
<farmland id="5" priceScale="1" npcName="NPC_US_10" />
<farmland id="6" priceScale="1" npcName="NPC_US_06" />
<farmland id="7" priceScale="1" npcName="NPC_US_08" />
<farmland id="8" priceScale="1" npcName="NPC_US_04" />
<farmland id="9" priceScale="1" npcName="NPC_US_13" />
<farmland id="10" priceScale="1" npcName="NPC_US_02" />
<farmland id="11" priceScale="0" npcName="NPC_US_05" defaultFarmProperty="true"/>
<farmland id="12" priceScale="1" npcName="NPC_US_04" showOnFarmlandsScreen="false" />
<farmland id="13" priceScale="1" npcName="NPC_US_02" defaultFarmProperty="true"/>
<farmland id="14" priceScale="1" npcName="NPC_US_06" />
<farmland id="15" priceScale="1" npcName="NPC_US_05" />
<farmland id="16" priceScale="1" npcName="NPC_US_05" showOnFarmlandsScreen="false" />
<farmland id="17" priceScale="1" npcName="NPC_US_09" />
<farmland id="18" priceScale="1" npcName="NPC_US_04" />
<farmland id="19" priceScale="1" npcName="NPC_US_12" />
<farmland id="20" priceScale="1" npcName="NPC_US_09" />
<farmland id="21" priceScale="1" npcName="NPC_US_10" />
<farmland id="22" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" /> <!-- BGA -->
<farmland id="23" priceScale="1" npcName="NPC_US_08" />
<farmland id="24" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="25" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="26" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="27" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="28" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="29" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="30" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="31" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="32" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="33" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="34" priceScale="1" npcName="NPC_US_08" showOnFarmlandsScreen="false" />
<farmland id="35" priceScale="1" npcName="NPC_US_08" />
</farmlands>
</map>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<items>
</items>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map width="4096" height="4096" imageFilename="maps/overview.png" mapFieldColor="0.1500 0.1195 0.0953" mapGrassFieldColor="0.1470 0.1441 0.0823">
<filename>maps/map.i3d</filename>
<vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>0</indexBufferMemoryUsage>
<textureMemoryUsage>0</textureMemoryUsage>
<culling xzOffset="100" />
<densityMap revision="2" />
<terrainLodTexture revision="1" />
<splitShapes revision="1" />
<tipCollision revision="1" />
<placementCollision revision="1" />
<navigationCollision revision="1" />
<shop filename="$data/store/ui/shop.xml" />
<storeItems filename="maps/storeItems.xml" />
<sounds filename="$data/maps/mapAlpine/sound.xml" />
<environment filename="$data/maps/mapAlpine/environment.xml" />
<growth filename="$data/maps/maps_growth.xml" />
<weed filename="$data/maps/mapAlpine/weed.xml" />
<fieldGround filename="$data/maps/mapAlpine/fieldGround.xml" />
<farmlands filename="maps/farmlands.xml" />
<animals filename="$dataS/character/animals.xml">
<names filename="$dataS/character/animalNames.xml" />
<food filename="$dataS/character/animalFood.xml" />
</animals>
<wildlife filename="$dataS/character/wildlifeSpawner.xml" />
<npcs filename="$data/maps/mapAlpine/npcs.xml" />
<!-- <helpers filename="$data/maps/maps_helpers.xml" /> -->
<missionVehicles filename="$dataS/missionVehicles.xml" />
<licensePlates filename="$data/maps/mapUS/licensePlates/licensePlatesUS.xml"/>
<helpline filename="$dataS/helpLine.xml">
<trigger position="135.5 10.4 -312.5" categoryIndex="7" pageIndex="1" /> <!-- forestry -->
<trigger position="299.0 10.4 20.0" categoryIndex="8" pageIndex="1" /> <!-- character creation -->
<trigger position="5.0 18.8 -595.0" categoryIndex="4" pageIndex="1" /> <!-- grassland -->
<trigger position="-594.5 9.9 -756" categoryIndex="6" pageIndex="1" /> <!-- animals -->
<trigger position="8.0 18.6 -547.0" categoryIndex="1" pageIndex="1" /> <!-- making money -->
<trigger position="1.0 10.3 -69.0" categoryIndex="1" pageIndex="2" /> <!-- shop -->
</helpline>
<gameplayHints filename="$dataS/gameplayHints.xml" />
<depthOfField farCoC="0.175" /> <!-- default: 0.4 -> reduce to see the mountains better -->
<!-- <competitiveMultiplayer filename="$data/maps/mapAlpine/competitiveMultiplayer.xml" /> -->
<fillTypes filename="maps/maps_fillTypes.xml" />
<!-- <sprayTypes filename="$data/maps/mapAlpine/maps_sprayTypes.xml" /> -->
<fruitTypes filename="maps/maps_fruitTypes.xml" />
<!-- <treeTypes filename="$data/maps/mapAlpine/maps_treeTypes.xml" /> -->
<hotspots>
<placeableHotspot type="SHOP_ANIMAL" text="$l10n_animals_dealer" worldPosition="250 230" teleportWorldPosition="250 1 230" />
<placeableHotspot type="SHOP" text="$l10n_vehicle_shop" worldPosition="248.935 98.202" teleportWorldPosition="248.935 1 98.202" />
</hotspots>
<motionPathEffects filename="$data/effects/motionPathEffects.xml">
<motionPathEffect filename="$data/maps/mapAlpine/effects/mower/mowerEffects.xml" />
<motionPathEffect filename="$data/maps/mapAlpine/effects/pickup/pickupEffects.xml" />
<motionPathEffect filename="$data/maps/mapAlpine/effects/tedder/tedderEffects.xml" />
<motionPathEffect filename="$data/maps/mapAlpine/effects/windrower/windrowerEffects.xml" />
</motionPathEffects>
<bales filename="$data/maps/maps_bales.xml"/>
<additionalFiles>
<additionalFile filename="$data/shared/materialHolders/tensionBeltMaterialHolder.i3d" />
<additionalFile filename="$data/shared/materialHolders/tireTrackMaterialHolder.i3d" />
<additionalFile filename="$data/shared/mapTargetMarker.i3d" />
<additionalFile filename="$data/fillPlanes/fillPlane_materialHolder.i3d" />
<additionalFile filename="$data/effects/effects.xml" />
</additionalFiles>
<!-- add all foliage layers that are not fruits. You need to define these foliage layers to be able to remove them with a cultivator or plow -->
<decoFoliages>
<decoFoliage layerName="decoFoliage" startChannel="0" numChannels="4" mowable="true"/>
<decoFoliage layerName="decoForest" startChannel="0" numChannels="4" mowable="true"/>
<decoFoliage layerName="decoBush" startChannel="0" numChannels="4" />
<mapping name="grassShort" layerName="decoFoliage" state="9" />
</decoFoliages>
<paintableFoliages>
<paintableFoliage layerName="grass" startChannel="0" numStateChannels="4" />
<paintableFoliage layerName="meadow" startChannel="0" numStateChannels="4" />
<paintableFoliage layerName="decoBush" startChannel="0" numStateChannels="4" />
<paintableFoliage layerName="decoFoliage" startChannel="0" numStateChannels="4" />
</paintableFoliages>
<!-- paintable ground types - need to be defined in map.i3d node TerrainTransformGroup|CombinedLayer -->
<groundTypeMappings>
<!-- Base -->
<groundTypeMapping type="dirt" title="$l10n_groundType_dirt" layer="ROUGHDIRT" />
<!-- Standard -->
<groundTypeMapping type="asphalt" title="$l10n_groundType_asphalt" layer="ASPHALTALPINE" />
<groundTypeMapping type="gravel" title="$l10n_groundType_gravel" layer="GRAVEL" />
<groundTypeMapping type="grass" title="$l10n_groundType_grass" layer="GRASSALPINE" />
<groundTypeMapping type="animalMud" title="$l10n_groundType_animalMud" layer="ANIMALMUD" />
<groundTypeMapping type="concrete" title="$l10n_groundType_concrete" layer="CONCRETE" />
<!-- Special -->
<groundTypeMapping type="forestGround" title="$l10n_groundType_forestGround" layer="FORESTNEEDLES" />
<groundTypeMapping type="rock" title="$l10n_groundType_rock" layer="MOUNTAINROCK" />
</groundTypeMappings>
</map>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../shared/xml/schema/fruitTypes.xsd">
<fruitTypes>
<fruitType name="wheat" shownOnMap="true" useForFieldJob="true" >
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" needsRolling="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" />
<harvest minHarvestingGrowthState="8" maxHarvestingGrowthState="8" cutState="10" minForageGrowthState="7" allowsPartialGrowthState="false" literPerSqm="0.89" cutHeight="0.15" chopperTypeName="CHOPPER_STRAW"/>
<growth witheredState="9" numGrowthStates="8" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="8" groundType="HARVEST_READY" />
<windrow name="straw" litersPerSqm="3.68" />
<cropCare maxWeederState="5" maxWeederHoeState="3" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="4" filterEnd="9" />
<mapColors default="0.6172 0.4072 0.0782 1" colorBlind="0.2918 0.3564 0.7011 1"/>
</fruitType>
<fruitType name="barley" shownOnMap="true" useForFieldJob="true">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" needsRolling="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" />
<harvest minHarvestingGrowthState="7" maxHarvestingGrowthState="7" cutState="9" minForageGrowthState="6" allowsPartialGrowthState="false" literPerSqm="0.96" cutHeight="0.15" chopperTypeName="CHOPPER_STRAW"/>
<growth witheredState="8" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="7" groundType="HARVEST_READY" />
<windrow name="straw" litersPerSqm="3.68" />
<cropCare maxWeederState="4" maxWeederHoeState="3" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="4" filterEnd="8" />
<mapColors default="0.2502 0.1683 0.0612 1" colorBlind="0.6795 0.6867 0.7231 1"/>
</fruitType>
<fruitType name="canola" shownOnMap="true" useForFieldJob="true">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" needsRolling="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.02" />
<harvest minHarvestingGrowthState="9" maxHarvestingGrowthState="9" cutState="11" minForageGrowthState="8" allowsPartialGrowthState="false" literPerSqm="0.58" cutHeight="0.30" forageCutHeight="0.15" beeYieldBonusPercentage="0.05" chopperTypeName="CHOPPER_STRAW"/>
<growth witheredState="10" numGrowthStates="9" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="9" groundType="HARVEST_READY_OTHER" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="5" filterEnd="10" />
<cropCare maxWeederState="4" maxWeederHoeState="4" />
<mapColors default="0.3324 0.5395 0.0823 1" colorBlind="0.7681 0.6514 0.0529 1"/>
</fruitType>
<fruitType name="oat" shownOnMap="true" useForFieldJob="true">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" needsRolling="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" />
<harvest minHarvestingGrowthState="5" maxHarvestingGrowthState="5" cutState="7" minForageGrowthState="4" allowsPartialGrowthState="false" literPerSqm="0.57" cutHeight="0.15" chopperTypeName="CHOPPER_STRAW"/>
<growth witheredState="6" numGrowthStates="5" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="5" groundType="HARVEST_READY" />
<windrow name="straw" litersPerSqm="3.68" />
<cropCare maxWeederState="3" maxWeederHoeState="2" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="3" filterEnd="6" />
<mapColors default="0.4508 0.1442 0.0285 1" colorBlind="0.1221 0.1221 0.1221 1"/>
</fruitType>
<fruitType name="maize" shownOnMap="true" useForFieldJob="true">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.04" />
<harvest minHarvestingGrowthState="7" maxHarvestingGrowthState="7" cutState="9" minForageGrowthState="5" allowsPartialGrowthState="false" literPerSqm="0.92" cutHeight="0.20" forageCutHeight="0.15" chopperTypeName="CHOPPER_MAIZE"/>
<growth witheredState="8" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="7" groundType="HARVEST_READY_OTHER" />
<options lowSoilDensityRequired="true" increasesSoilDensity="true" consumesLime="true" startSprayState="0" />
<!-- <preparing outputName="maize_haulm" minGrowthState="8" maxGrowthState="8" preparedGrowthState="11" /> -->
<destruction canBeDestroyed="true" filterStart="3" filterEnd="8" />
<cropCare maxWeederState="2" maxWeederHoeState="3" />
<mapColors default="0.8069 0.3231 0.0262 1" colorBlind="0.3968 0.3712 0.2159 1"/>
<mulcher chopperTypeName="CHOPPER_MAIZE" />
</fruitType>
<fruitType name="sunflower" shownOnMap="true" useForFieldJob="true">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="true" seedUsagePerSqm="0.03" />
<harvest minHarvestingGrowthState="8" maxHarvestingGrowthState="8" cutState="10" minForageGrowthState="7" allowsPartialGrowthState="false" literPerSqm="0.52" cutHeight="1.0" forageCutHeight="0.15" chopperTypeName="CHOPPER_MAIZE" beeYieldBonusPercentage="0.05"/>
<growth witheredState="9" numGrowthStates="8" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="8" groundType="HARVEST_READY_OTHER" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="4" filterEnd="9" />
<cropCare maxWeederState="3" maxWeederHoeState="2" />
<mapColors default="0.8227 0.5972 0.0160 1" colorBlind="0.1384 0.1559 0.2423 1"/>
<mulcher chopperTypeName="CHOPPER_MAIZE" />
</fruitType>
<fruitType name="soybean" shownOnMap="true" useForFieldJob="true">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" needsRolling="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.03" />
<harvest minHarvestingGrowthState="7" maxHarvestingGrowthState="7" cutState="9" minForageGrowthState="6" allowsPartialGrowthState="false" literPerSqm="0.45" cutHeight="0.20" forageCutHeight="0.15" chopperTypeName="CHOPPER_STRAW"/>
<growth witheredState="8" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="7" groundType="HARVEST_READY" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="3" filterEnd="8" />
<cropCare maxWeederState="4" maxWeederHoeState="2" />
<mapColors default="0.2195 0.2346 0.0273 1" colorBlind="0.3564 0.3095 0.0437 1"/>
</fruitType>
<fruitType name="potato" shownOnMap="true" useForFieldJob="true">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" directionSnapAngle="90" alignsToSun="false" seedUsagePerSqm="0.38" />
<harvest minHarvestingGrowthState="9" maxHarvestingGrowthState="9" cutState="8" allowsPartialGrowthState="false" literPerSqm="4.13" beeYieldBonusPercentage="0.05"/>
<harvestGroundTypeChange groundType="SOWN" />
<growth witheredState="7" numGrowthStates="6" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<preparing outputName="potato_haulm" minGrowthState="6" maxGrowthState="6" preparedGrowthState="9" />
<options lowSoilDensityRequired="true" increasesSoilDensity="true" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="4" filterEnd="10" />
<cropCare maxWeederState="0" maxWeederHoeState="3" />
<mapColors default="0.2622 0.1248 0.0782 1" colorBlind="0.7991 0.7304 0.3419 1"/>
</fruitType>
<fruitType name="sugarBeet" shownOnMap="true" useForFieldJob="true">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.04" />
<harvest minHarvestingGrowthState="11" maxHarvestingGrowthState="11" cutState="10" allowsPartialGrowthState="false" literPerSqm="5.78" />
<growth witheredState="9" numGrowthStates="8" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="8" groundType="HARVEST_READY_OTHER" />
<preparing outputName="sugarBeet_haulm" minGrowthState="8" maxGrowthState="8" preparedGrowthState="11" />
<options lowSoilDensityRequired="true" increasesSoilDensity="true" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="4" filterEnd="12" />
<cropCare maxWeederState="3" maxWeederHoeState="5" />
<mapColors default="0.6939 0.3663 0.2747 1" colorBlind="0.1329 0.2664 0.9911 1"/>
</fruitType>
<fruitType name="sugarCane" shownOnMap="true" useForFieldJob="false">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" directionSnapAngle="90" alignsToSun="false" seedUsagePerSqm="1.20" />
<harvest minHarvestingGrowthState="11" maxHarvestingGrowthState="11" cutState="10" allowsPartialGrowthState="false" literPerSqm="11.34" />
<growth witheredState="9" numGrowthStates="8" growthStateTime="48000000" resetsSpray="true" growthRequiresLime="true" regrows="true" firstRegrowthState="1" />
<growthGroundTypeChange state="8" groundType="HARVEST_READY_OTHER" />
<preparing outputName="sugarCane_haulm" minGrowthState="8" maxGrowthState="8" preparedGrowthState="11" />
<options lowSoilDensityRequired="false" increasesSoilDensity="true" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="4" filterEnd="12" />
<cropCare maxWeederState="2" maxWeederHoeState="2" />
<mapColors default="0.5395 0.6795 0.3206 1" colorBlind="0.0409 0.1070 0.2016 1"/>
</fruitType>
<fruitType name="cotton" shownOnMap="true" useForFieldJob="true">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" />
<harvest minHarvestingGrowthState="9" maxHarvestingGrowthState="9" cutState="11" allowsPartialGrowthState="false" literPerSqm="0.497"/>
<growth witheredState="10" numGrowthStates="9" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="9" groundType="HARVEST_READY_OTHER" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="4" filterEnd="9" state="12" />
<cropCare maxWeederState="2" maxWeederHoeState="2" />
<mapColors default="0.8879 0.8069 0.7913 1" colorBlind="0.0546 0.0818 0.2789 1"/>
</fruitType>
<fruitType name="sorghum" shownOnMap="true" useForFieldJob="true">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.02" />
<harvest minHarvestingGrowthState="5" maxHarvestingGrowthState="5" cutState="7" minForageGrowthState="4" allowsPartialGrowthState="false" literPerSqm="0.82" cutHeight="0.35" forageCutHeight="0.15"/>
<growth witheredState="6" numGrowthStates="5" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="5" groundType="HARVEST_READY_OTHER" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="3" filterEnd="6" />
<cropCare maxWeederState="2" maxWeederHoeState="2" />
<mapColors default="0.1620 0.0802 0.0545 1" colorBlind="0.0630 0.0595 0.0331 1"/>
</fruitType>
<fruitType name="grape" shownOnMap="true" useForFieldJob="false">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="false" allowsSeeding="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0">
<state state="1" />
<state state="2" />
<state state="4" />
<state state="6" />
<state state="8" />
<state state="14" />
</cultivation>
<harvest weedState="11" minHarvestingGrowthState="10" maxHarvestingGrowthState="11" cutState="0" allowsPartialGrowthState="false" literPerSqm="0.92" cutHeight="0.20">
<transition srcState="10" targetState="12" />
<transition srcState="11" targetState="13" />
</harvest>
<growth witheredState="14" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<options lowSoilDensityRequired="true" increasesSoilDensity="true" consumesLime="true" startSprayState="0" />
<cropCare maxWeederState="0" maxWeederHoeState="0" />
<mapColors default="0.1046 0.1022 0.2664 1" colorBlind="0.0252 0.0356 0.0976 1"/>
<destruction canBeDestroyed="false" />
</fruitType>
<fruitType name="olive" shownOnMap="true" useForFieldJob="false">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="false" allowsSeeding="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0">
<state state="1" />
<state state="3" />
<state state="5" />
<state state="7" />
<state state="11" />
</cultivation>
<harvest weedState="11" minHarvestingGrowthState="9" maxHarvestingGrowthState="10" cutState="0" allowsPartialGrowthState="false" literPerSqm="0.92" cutHeight="0.20">
<transition srcState="9" targetState="11" />
<transition srcState="10" targetState="12" />
</harvest>
<growth witheredState="14" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
<options lowSoilDensityRequired="true" increasesSoilDensity="true" consumesLime="true" startSprayState="0" />
<cropCare maxWeederState="0" maxWeederHoeState="0" />
<mapColors default="0.0908 0.0467 0.0865 1" colorBlind="0.0469 0.0484 0.0597 1"/>
<destruction canBeDestroyed="false" />
</fruitType>
<fruitType name="poplar" shownOnMap="true" useForFieldJob="false">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.15" plantsWeed="false"/>
<harvest minHarvestingGrowthState="14" maxHarvestingGrowthState="14" cutState="15" allowsPartialGrowthState="false" literPerSqm="2.82" />
<growth witheredState="14" numGrowthStates="14" growthStateTime="72000000" resetsSpray="true" growthRequiresLime="true" regrows="true" firstRegrowthState="1" />
<growthGroundTypeChange state="8" groundType="HARVEST_READY_OTHER" />
<options lowSoilDensityRequired="false" increasesSoilDensity="true" consumesLime="true" startSprayState="0" />
<destruction canBeDestroyed="true" filterStart="3" filterEnd="14" />
<cropCare maxWeederState="1" maxWeederHoeState="1" />
<mapColors default="0.1384 0.2051 0.1590 1" colorBlind="0.2462 0.2346 0.1746 1"/>
</fruitType>
<fruitType name="grass" shownOnMap="true" useForFieldJob="false">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="false" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.03" plantsWeed="false"/>
<harvest minHarvestingGrowthState="3" maxHarvestingGrowthState="4" cutState="5" allowsPartialGrowthState="true" literPerSqm="3.28" />
<harvestGroundTypeChange groundType="GRASS_CUT" />
<growth witheredState="4" numGrowthStates="4" growthStateTime="36000000" resetsSpray="true" growthRequiresLime="false" regrows="true" firstRegrowthState="2" />
<growthGroundTypeChange state="2" groundType="GRASS" groundTypeMask="GRASS GRASS_CUT SOWN DIRECT_SOWN ROLLER_LINES" />
<windrow name="grass_windrow" litersPerSqm="4.37" />
<options lowSoilDensityRequired="false" increasesSoilDensity="false" consumesLime="false" startSprayState="1" />
<cropCare maxWeederState="0" maxWeederHoeState="0" />
<mapColors default="0.0423 0.1221 0.0252 1" colorBlind="1.0000 0.9473 0.0369 1"/>
<destruction canBeDestroyed="true" />
<mulcher state="1" hasChopperGroundLayer="false"/>
</fruitType>
<fruitType name="oilseedRadish" shownOnMap="true" useForFieldJob="false">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.01" plantsWeed="false"/>
<harvest minHarvestingGrowthState="2" maxHarvestingGrowthState="2" cutState="3" allowsPartialGrowthState="false" literPerSqm="0.99" />
<growth witheredState="2" numGrowthStates="2" growthStateTime="36000000" resetsSpray="true" growthRequiresLime="true" />
<growthGroundTypeChange state="2" groundType="HARVEST_READY_OTHER" />
<options lowSoilDensityRequired="false" increasesSoilDensity="false" consumesLime="false" startSprayState="0" />
<cropCare maxWeederState="0" maxWeederHoeState="0" />
<mapColors default="0.0685 0.4564 0.2307 1" colorBlind="0.0130 0.0908 0.5210 1"/>
<destruction canBeDestroyed="true" />
</fruitType>
<fruitType name="meadow" shownOnMap="false" useForFieldJob="false">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="false" allowsSeeding="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.03" plantsWeed="false"/>
<harvest minHarvestingGrowthState="3" maxHarvestingGrowthState="4" cutState="5" allowsPartialGrowthState="true" literPerSqm="3.28" />
<growth witheredState="4" numGrowthStates="4" growthStateTime="36000000" resetsSpray="true" growthRequiresLime="false" regrows="true" firstRegrowthState="1" />
<windrow name="grass_windrow" litersPerSqm="4.37" />
<options lowSoilDensityRequired="false" increasesSoilDensity="false" consumesLime="false" startSprayState="1" />
<cropCare maxWeederState="0" maxWeederHoeState="0" />
<mapColors default="0.0423 0.1221 0.0252 1" colorBlind="1.0000 0.9473 0.0369 1"/>
<destruction canBeDestroyed="true" />
<mulcher state="5" hasChopperGroundLayer="false"/>
</fruitType>
</fruitTypes>
<fruitTypeCategories>
<fruitTypeCategory name="GRAINHEADER" >WHEAT BARLEY OAT CANOLA SOYBEAN SORGHUM</fruitTypeCategory>
<fruitTypeCategory name="MAIZEHEADER" >MAIZE SUNFLOWER</fruitTypeCategory>
<fruitTypeCategory name="MAIZECUTTER" >MAIZE WHEAT BARLEY OAT CANOLA SOYBEAN SORGHUM SUNFLOWER</fruitTypeCategory>
<fruitTypeCategory name="DIRECTCUTTER" >GRASS WHEAT BARLEY OAT CANOLA SOYBEAN SORGHUM SUNFLOWER</fruitTypeCategory>
<fruitTypeCategory name="PICKUP" >GRASS</fruitTypeCategory>
<fruitTypeCategory name="SOWINGMACHINE" >WHEAT BARLEY OAT CANOLA SOYBEAN OILSEEDRADISH GRASS SORGHUM</fruitTypeCategory>
<fruitTypeCategory name="SUGARCANE_PLANTER" >SUGARCANE</fruitTypeCategory>
<fruitTypeCategory name="PLANTER" >MAIZE SUNFLOWER SOYBEAN SUGARBEET COTTON</fruitTypeCategory>
<fruitTypeCategory name="WEEDER" >OILSEEDRADISH GRASS</fruitTypeCategory>
</fruitTypeCategories>
<fruitTypeConverters>
<fruitTypeConverter name="FORAGEHARVESTER">
<converter from="MAIZE" to="CHAFF" factor="7.8" />
<converter from="GRASS" to="GRASS_WINDROW" factor="1.0" windrowFactor="1.0" />
<converter from="WHEAT" to="CHAFF" factor="4.0" windrowFactor="1.0" /> <!-- straw 1:1 conversion -->
<converter from="BARLEY" to="CHAFF" factor="4.0" windrowFactor="1.0" /> <!-- straw 1:1 conversion -->
<converter from="OAT" to="CHAFF" factor="4.0" windrowFactor="1.0" /> <!-- straw 1:1 conversion -->
<converter from="CANOLA" to="CHAFF" factor="4.0" />
<converter from="SUNFLOWER" to="CHAFF" factor="6.0" />
<converter from="SOYBEAN" to="CHAFF" factor="4.0" />
<converter from="SORGHUM" to="CHAFF" factor="4.0" />
<converter from="POPLAR" to="WOODCHIPS" factor="3.0" />
</fruitTypeConverter>
<fruitTypeConverter name="MOWER">
<converter from="GRASS" to="GRASS_WINDROW" factor="1.0" windrowFactor="1.0" />
<converter from="MEADOW" to="GRASS_WINDROW" factor="1.0" windrowFactor="1.0" />
<converter from="WHEAT" to="STRAW" factor="1.0" windrowFactor="1.0" />
<converter from="BARLEY" to="STRAW" factor="1.0" windrowFactor="1.0" />
<converter from="OAT" to="STRAW" factor="1.0" windrowFactor="1.0" />
</fruitTypeConverter>
</fruitTypeConverters>
</map>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeables>
<placeable mapBoundId="bga" filename="$mapdir$/BigFields/bga1mw.xml" position="665.835 40 145.497" rotation="0 90 0" />
<placeable mapBoundId="bga" filename="$mapdir$/BigFields/bga2mw.xml" position="1061 40 190.5" rotation="0 90 0" />
<placeable mapBoundId="bgaBunkerSilo1" filename="data/placeables/planET/bgaBunkerSilo/bgaBunkerSilo.xml" position="644 40 200" rotation="0 0 0" />
<placeable mapBoundId="bgaBunkerSilo2" filename="data/placeables/planET/bgaBunkerSilo/bgaBunkerSilo.xml" position="679.5 40 200" rotation="0 0 0" />
<placeable mapBoundId="bgaBunkerSilo3" filename="data/placeables/planET/bgaBunkerSilo/bgaBunkerSilo.xml" position="714.8 40 200" rotation="0 0 0" />
<placeable mapBoundId="bgaBunkerSilo4" filename="data/placeables/planET/bgaBunkerSilo/bgaBunkerSilo.xml" position="720 40 169" rotation="0 90 0" />
<placeable mapBoundId="bgaBunkerSilo5" filename="data/placeables/planET/bgaBunkerSilo/bgaBunkerSilo.xml" position="720 40 133.5" rotation="0 90 0" />
<placeable mapBoundId="bgaBunkerSilo5" filename="data/placeables/planET/bgaBunkerSilo/bgaBunkerSilo.xml" position="720 40 98" rotation="0 90 0" />
<placeable mapBoundId="bgaWeighingStation" filename="data/placeables/lizard/weighingStation/weighingStationLarge/weighingStationLarge.xml" position="617.364 40 155.052" rotation="0 180 0" />
<placeable mapBoundId="bgaHall" filename="data/placeables/planET/bgaHall/bgaHall.xml" position="698 40 31.297" rotation="0 -90 0" />
<placeable mapBoundId="farmHouse" filename="data/placeables/mapUS/farmBuildings/farmHouse/farmHouse02.xml" position="-30 40 25" rotation="0 180 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="frama400" filename="$mapdir$/BigFields/farma400.xml" position="-365.5 40 50.5" rotation="0 180 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="waterFillTriggers" filename="$mapdir$/BigFields/waterFillTriggers/waterFillTriggers.xml" position="100 41 125" rotation="0 0 0" />
<placeable mapBoundId="waterHydrant" filename="$mapdir$/BigFields/waterHydrant/hydrant.xml" position="-231 40 108" rotation="0 90 0" />
<placeable mapBoundId="bgaWeighingStation" filename="data/placeables/lizard/weighingStation/weighingStationSmall/weighingStationSmall.xml" position="-435 40 40" rotation="0 -90 0" />
<placeable mapBoundId="bgaWeighingStation" filename="data/placeables/lizard/weighingStation/weighingStationSmall/weighingStationSmall.xml" position="-225 40 60" rotation="0 180 0" />
<placeable mapBoundId="bgaWeighingStation" filename="data/placeables/lizard/weighingStation/weighingStationSmall/weighingStationSmall.xml" position="1014 40 200" rotation="0 180 0" />
<placeable mapBoundId="farmGarage" filename="data/placeables/mapUS/farmBuildings/farmGarage/farmGarage01.xml" position="-63 40 25" rotation="0 0 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="farmBarn" filename="data/placeables/mapUS/farmBuildings/farmBarn/farmBarn02.xml" position="-30 40 63" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="farmShed" filename="data/placeables/mapUS/farmBuildings/farmShed/farmShed.xml" position="-95 40 25" rotation="0 180 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-160 40 200" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-160 40 170" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-160 40 140" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-160 40 110" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-134.7 40 200" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-134.7 40 170" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-134.7 40 140" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-134.7 40 110" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-70 40 200" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-70 40 170" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-70 40 140" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-70 40 110" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-44.7 40 200" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-44.7 40 170" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-44.7 40 140" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed03/easyShed03.xml" position="-44.7 40 110" rotation="0 90 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed01/easyShed01.xml" position="-135 40 30" rotation="0 0 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="easyShed03" filename="data/placeables/easySheds/easyShed01/easyShed01.xml" position="-165 40 30" rotation="0 0 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="debrisCrusher" filename="data/placeables/lizard/sellingPoints/debrisCrusher/debrisCrusher.xml" position="770 40 40" rotation="0 0 0" />
<placeable mapBoundId="sellingStationBales" filename="data/placeables/mapUS/sellingStationBales/sellingStationBales.xml" position="955 40 200" rotation="0 0 0" />
<placeable mapBoundId="sellingStationWoodHeatingPlant" filename="data/placeables/mapUS/sellingStationWoodHeatingPlant/sellingStationWoodHeatingPlant.xml" position="-1220 40 162" rotation="0 0 0" />
<placeable mapBoundId="sellingStationBakery" filename="data/placeables/lizard/productionPoints/bakeryUS/bakeryUS.xml" position="-630 40 200" rotation="0 0 0" />
<placeable mapBoundId="sellingStationCarpenter" filename="data/placeables/lizard/productionPoints/carpenterUS/carpenterUS.xml" position="-700 40 200" rotation="0 0 0" />
<placeable mapBoundId="sellingStationCerealFactory" filename="data/placeables/lizard/productionPoints/cerealFactory/cerealFactory.xml" position="-700 40 145" rotation="0 180 0" />
<placeable mapBoundId="sellingStationDairy" filename="data/placeables/lizard/productionPoints/dairyUS/dairyUS.xml" position="-630 40 37" rotation="0 -90 0" />
<placeable mapBoundId="sellingStationFastFoodRestaurant" filename="data/placeables/lizard/sellingPoints/fastFoodRestaurant/fastFoodRestaurant.xml" position="-700 40 30" rotation="0 0 0" />
<placeable mapBoundId="sellingStationOilPlant" filename="data/placeables/lizard/productionPoints/oilPlant/oilPlant.xml" position="-630 40 145" rotation="0 0 0" />
<placeable mapBoundId="sellingStationRaisinFactory" filename="data/placeables/lizard/productionPoints/raisinFactory/raisinFactory.xml" position="-630 40 100" rotation="0 180 0" />
<placeable mapBoundId="sellingStationSpinnery" filename="data/placeables/lizard/productionPoints/spinneryUS/spinneryUS.xml" position="-700 40 88" rotation="0 180 0" />
<placeable mapBoundId="sellingStationGrainMill" filename="$mapdir$/BigFields/productionPointGrainMill/productionPointGrainMill.xml" position="970 41.9 86.5" rotation="0 -90 0" />
<placeable mapBoundId="sellingStationFarmersMarket" filename="data/placeables/mapUS/sellingStationGeneric/sellingStationFarmersMarket.xml" position="-530 40 90" rotation="0 0 0" />
<placeable mapBoundId="sellingStationMainGrainSilo" filename="data/placeables/mapUS/sellingStationGeneric/sellingStationMainGrainSilo.xml" position="810 40 70" rotation="0 0 0" />
<placeable mapBoundId="sellingStationRestaurantBowlingCenter" filename="data/placeables/mapUS/sellingStationBowlingCenter/sellingStationBowlingCenter.xml" position="122 40 200" rotation="0 0 0" />
<placeable mapBoundId="sellingStationShoppingMall" filename="data/placeables/mapUS/sellingStationShoppingMall/sellingStationShoppingMall.xml" position="386.75 40 144" rotation="0 0 0" />
<placeable mapBoundId="gasStation" filename="data/placeables/mapUS/gasStation/gasStation.xml" position="50 40 30" rotation="0 90 0" />
<placeable mapBoundId="sellingStationVehicles" filename="data/placeables/mapUS/sellingStationVehicles/sellingStationVehicles.xml" position="249 40 120" rotation="0 90 0" />
<placeable mapBoundId="limeStation01" filename="data/placeables/lizard/limeStation/limeStation.xml" position="-270 40 35" rotation="0 180 0" />
<placeable mapBoundId="wardrobeCity" filename="data/placeables/lizard/wardrobe/wardrobeTrigger.xml" position="-38.2 40 29.5" rotation="0 0 0" defaultFarmProperty="true" farmId="1"/>
<placeable mapBoundId="prodPointChocolateFactory" filename="data/placeables/mapAlpine/chocolateFactory/chocolateFactory.xml" position="851 40 188" rotation="0 90 0" />
<placeable mapBoundId="sellingStationWood" filename="data/placeables/mapFR/sellingStationWood/sellingStationWood.xml" position="-1456.5 40.01 94.5" rotation="0 90 0" />
<placeable mapBoundId="sellingStationCheeseDairy" filename="data/placeables/mapFR/sellingStationCheeseDairy/sellingStationCheeseDairy.xml" position="35 40 86.5" rotation="0 180 0" />
<placeable mapBoundId="sellingStationWool" filename="data/placeables/mapFR/sellingStationWool/sellingStationWool.xml" position="-555 40.01 178" rotation="0 -90 0" />
</placeables>

View File

@@ -0,0 +1,573 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<sound xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/ambientSounds.xsd">
<!-- TODO: Audio Team -->
<ambient3d filename="maps/mapAlpine/sounds.i3d" />
<ambient>
<!-- Info:
Sample
filename: path to file
probability: the probability of the sound
Settings:
audioGroup: the audio group the sound will be assigned to
minVolume: the minVolume if the player is outdoor (default 1)
maxVolume: the maxVolume if the player is outdoor (default 1)
indoorVolume: the volume if the player is indoor or in a vehicle
minLoops: the minimum number of loops played once a sound is triggered
maxLoops: the maximum number of loops played once a sound is triggered
minRetriggerDelaySeconds: the minimum number of seconds until sound can be retriggred
maxRetriggerDelaySeconds: the maximum number of seconds until the sound has to be retriggered
minPitch: the minPitch (default 1)
maxPitch: the maxPitch (default 1)
minDelay: the minDelay (default 0)
maxDelay: the maxDelay (default 0)
fadeInTime: the fadeIn time (default 0)
fadeOutTime: the fadeOut time (default 0)
minLength: the minLength time (default 0)
maxLength: the maxLength time (default 0)
<required /> : ALL attributes have to be active
<prevent /> : If ONE of these attributes is active the sound won't be active
Available attributes:
night
morning
noon
afternoon
evening
spring
summer
autumn
winter
sun
rain
cloudy
snow
inForest
nearWater
inVehicle
outVehicle
-->
<!--Environment-->
<sample filename="$data/sounds/maps/shared/environment/windMain.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.12" minLoops="0" maxLoops="0" minVolume="0.7" maxVolume="0.7" fadeInTime="1" fadeOutTime="2" />
<required />
<prevent />
</sample>
<sample filename="$data/sounds/maps/shared/environment/windLowLayer01.wav" >
<settings audioGroup="ENVIRONMENT" minLoops="1" maxLoops="1" minVolume="0.4" maxVolume="0.4" minRetriggerDelaySeconds="6" maxRetriggerDelaySeconds="10" fadeInTime="1" fadeOutTime="1"/>
<required />
<prevent inVehicle="true"/>
<variation filename="$data/sounds/maps/shared/environment/windLowLayer02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/environment/windLowLayer03.wav" probability="50" />
</sample>
<sample filename="$data/sounds/maps/shared/environment/windWinterLoop.wav" >
<settings audioGroup="ENVIRONMENT" minLoops="0" maxLoops="0" minVolume="0.5" maxVolume="0.5" fadeInTime="1" fadeOutTime="2" />
<required winter="true"/>
<prevent isIndoor="true" />
</sample>
<sample filename="$data/sounds/maps/shared/environment/windWinterLoop.wav" >
<settings audioGroup="ENVIRONMENT" minLoops="0" maxLoops="0" minVolume="0.5" maxVolume="0.5" fadeInTime="1" fadeOutTime="2" />
<required snow="true"/>
<prevent inVehicle="true" winter="true"/>
</sample>
<sample filename="$data/sounds/maps/shared/environment/windStrong1.wav" >
<settings audioGroup="ENVIRONMENT" minLoops="1" maxLoops="1" minVolume="0.6" maxVolume="0.7" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="8" maxRetriggerDelaySeconds="16" minPitch="0.3" maxPitch="0.3"/>
<required rain="true" />
<prevent inVehicle="true" />
<variation filename="$data/sounds/maps/shared/environment/windStrong2.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/environment/windStrong3.wav" probability="50" />
</sample>
<sample filename="$data/sounds/maps/shared/environment/windLeavesLayer01.wav" >
<settings audioGroup="ENVIRONMENT" minLoops="1" maxLoops="1" minVolume="0.3" maxVolume="0.4" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="3" maxRetriggerDelaySeconds="6"/>
<required inForest="true"/>
<prevent inVehicle="true" />
<variation filename="$data/sounds/maps/shared/environment/windLeavesLayer02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/environment/windLeavesLayer03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/environment/windLeavesLayer04.wav" probability="50" />
</sample>
<sample filename="$data/sounds/maps/shared/environment/rainMain.wav" >
<settings audioGroup="ENVIRONMENT" minVolume="0.55" maxVolume="0.55" indoorVolume="0" minLoops="0" maxLoops="0" fadeInTime="0.5"/>
<required rain="true" />
<prevent isIndoor="true"/>
</sample>
<sample filename="$data/sounds/maps/shared/environment/rainInVehicle.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="6.0" minLoops="0" maxLoops="0"/>
<required rain="true" isIndoor="true"/>
<prevent outVehicle="true" />
</sample>
<sample filename="$data/sounds/maps/shared/environment/thunder01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.6" minLoops="1" maxLoops="1" minVolume="2.6" maxVolume="2.6" minRetriggerDelaySeconds="18" maxRetriggerDelaySeconds="30"/>
<required rain="true" />
<prevent />
<variation filename="$data/sounds/maps/shared/environment/thunder02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/environment/thunder03.wav" probability="50" />
</sample>
<sample filename="$data/sounds/maps/shared/environment/windLeaves02.wav" >
<settings audioGroup="ENVIRONMENT" minLoops="1" maxLoops="1" minVolume="0.2" maxVolume="0.2" fadeInTime="0.1" fadeOutTime="0.1" indoorVolume="0.4" minRetriggerDelaySeconds="10" maxRetriggerDelaySeconds="15"/>
<required inForest="true" autumn="true" />
<prevent isIndoor="true"/>
<variation filename="$data/sounds/maps/shared/environment/windLeaves03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/environment/windLeaves04.wav" probability="50" />
</sample>
<sample filename="$data/sounds/maps/shared/environment/windLeaves02.wav" >
<settings audioGroup="ENVIRONMENT" minLoops="1" maxLoops="1" minVolume="0.1" maxVolume="0.1" fadeInTime="0.1" fadeOutTime="0.1" indoorVolume="0.4" minRetriggerDelaySeconds="5" maxRetriggerDelaySeconds="10"/>
<required inForest="true" autumn="true" rain="true"/>
<prevent isIndoor="true"/>
<variation filename="$data/sounds/maps/shared/environment/windLeaves03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/environment/windLeaves04.wav" probability="50" />
</sample>
<sample filename="$data/sounds/maps/shared/environment/windLeaves02.wav" >
<settings audioGroup="ENVIRONMENT" minLoops="1" maxLoops="1" minVolume="0.1" maxVolume="0.1" fadeInTime="0.1" fadeOutTime="0.1" indoorVolume="0.4" minRetriggerDelaySeconds="15" maxRetriggerDelaySeconds="20"/>
<required inForest="true" />
<prevent isIndoor="true" autumn="true" winter="true" rain="true"/>
<variation filename="$data/sounds/maps/shared/environment/windLeaves03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/environment/windLeaves04.wav" probability="50" />
</sample>
<sample filename="$data/sounds/maps/shared/environment/windLeaves02.wav" >
<settings audioGroup="ENVIRONMENT" minLoops="1" maxLoops="1" minVolume="0.1" maxVolume="0.1" fadeInTime="0.1" fadeOutTime="0.1" indoorVolume="0.4" minRetriggerDelaySeconds="5" maxRetriggerDelaySeconds="10"/>
<required rain="true" inForest="true"/>
<prevent isIndoor="true" autumn="true" winter="true" />
<variation filename="$data/sounds/maps/shared/environment/windLeaves03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/environment/windLeaves04.wav" probability="50" />
</sample>
<!-- FAUNA -->
<sample filename="$data/sounds/maps/shared/fauna/morningChorus01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.2" minLoops="1" maxLoops="2" minVolume="0.9" maxVolume="0.9" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="10" maxRetriggerDelaySeconds="20"/>
<required />
<prevent night="true" preNoon="true" noon="true" postNoon="true" afternoon="true" preSunset="true" sunset="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/morningChorus02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/morningChorus03.wav" probability="50" />
</sample>
<sample filename="$data/sounds/maps/shared/fauna/cricketNight01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="2" minVolume="0.2" maxVolume="0.2" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="2" maxRetriggerDelaySeconds="6"/>
<required night="true"/>
<prevent/>
<variation filename="$data/sounds/maps/shared/fauna/cricketNight02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/cricketNight03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/cricketNight04.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/cricketNight05.wav" probability="50" />
</sample>
<sample filename="$data/sounds/maps/shared/fauna/crickets01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="2" minVolume="0.2" maxVolume="0.2" minRetriggerDelaySeconds="15" maxRetriggerDelaySeconds="25"/>
<required night="true"/>
<prevent />
<variation filename="$data/sounds/maps/shared/fauna/crickets02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/crickets04.wav" probability="50" />
</sample>
<sample filename="$data/sounds/maps/shared/fauna/crickets04.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="2" minVolume="0.1" maxVolume="0.2" minRetriggerDelaySeconds="8" maxRetriggerDelaySeconds="16"/>
<required />
<prevent winter="true" autumn="true" night="true" preSunrise="true" sunrise="true" postSunset="true" rain="true" snow="true"/>
<variation filename="$data/sounds/maps/shared/fauna/crickets05.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/crickets06.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/crickets07.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/crickets08.wav" probability="50" />
</sample>
<!-- <sample filename="$data/sounds/maps/shared/fauna/pigeon1.wav" > -->
<!-- <settings audioGroup="ENVIRONMENT" minLoops="1" maxLoops="2" minVolume="0.7" maxVolume="0.7" minRetriggerDelaySeconds="30" maxRetriggerDelaySeconds="40" minPitch="0.9" maxPitch="1.1"/> -->
<!-- <required inCity="true"/> -->
<!-- <prevent inVehicle="true" night="true" snow="true"/> -->
<!-- <variation filename="$data/sounds/maps/shared/fauna/pigeon2.wav" probability="50" minPitch="0.9" maxPitch="1.1"/> -->
<!-- </sample> -->
<sample filename="$data/sounds/maps/shared/fauna/raven1.wav" >
<settings audioGroup="ENVIRONMENT" minLoops="1" maxLoops="2" minVolume="0.7" maxVolume="0.8" minRetriggerDelaySeconds="10" maxRetriggerDelaySeconds="15"/>
<required />
<prevent inVehicle="true" sunrise="true" postSunrise="true" morning="true" preNoon="true" noon="true" postNoon="true" afternoon="true" preSunset="true" sunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/raven2.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/owl01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/owl02.wav" probability="50" minVolume="0.8" maxVolume="0.9" />
</sample>
<!-- SUMMER/SPRING -->
<!-- FIELD -->
<!-- SUN -->
<!-- DRY -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdDry01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.5" maxVolume="0.7" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="8" maxRetriggerDelaySeconds="20" minPitch="0.9" maxPitch="1.1" />
<required />
<prevent rain="true" snow="true" inForest="true" autumn="true" winter="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry02.wav" probability="50" />
</sample>
<!-- WET -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdWet01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.8" maxVolume="1" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="12" maxRetriggerDelaySeconds="20" minPitch="0.9" maxPitch="1.1" />
<required />
<prevent rain="true" snow="true" inForest="true" autumn="true" winter="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet02.wav" probability="50" />
</sample>
<!-- RAIN -->
<!-- DRY -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdDry01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.5" maxVolume="0.7" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="25" maxRetriggerDelaySeconds="50" minPitch="0.9" maxPitch="1.1" />
<required rain="true" />
<prevent inForest="true" autumn="true" winter="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true" />
<variation filename="$data/sounds/maps/shared/fauna/blackBirdDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry02.wav" probability="50" />
</sample>
<!-- WET -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdWet01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.8" maxVolume="1" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="52" maxRetriggerDelaySeconds="70" minPitch="0.9" maxPitch="1.1" />
<required rain="true" />
<prevent inForest="true" autumn="true" winter="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true" />
<variation filename="$data/sounds/maps/shared/fauna/blackBirdWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet02.wav" probability="50" />
</sample>
<!-- SUMMER/SPRING -->
<!-- FOREST-->
<!-- SUN/CLOUDY -->
<!-- DRY -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdDry01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.5" maxVolume="0.7" fadeInTime="1.1" fadeOutTime="1" minRetriggerDelaySeconds="4" maxRetriggerDelaySeconds="7" minPitch="0.9" maxPitch="1.1" />
<required inForest="true"/>
<prevent rain="true" snow="true" autumn="true" winter="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/woodPeckerDry01.wav" probability="70" />
</sample>
<!-- WET -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdWet01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.8" maxVolume="1" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="6" maxRetriggerDelaySeconds="10" minPitch="0.9" maxPitch="1.1" />
<required inForest="true"/>
<prevent rain="true" snow="true" autumn="true" winter="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/woodPeckerWet01.wav" probability="65" minVolume="2" maxVolume="3"/>
</sample>
<!-- RAIN -->
<!-- DRY -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdDry01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.5" maxVolume="0.7" fadeInTime="1.1" fadeOutTime="1" minRetriggerDelaySeconds="20" maxRetriggerDelaySeconds="40" minPitch="0.9" maxPitch="1.1" />
<required rain="true" inForest="true"/>
<prevent autumn="true" winter="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/woodPeckerDry01.wav" probability="50" />
</sample>
<!-- WET -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdWet01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.8" maxVolume="1" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="32" maxRetriggerDelaySeconds="45" minPitch="0.9" maxPitch="1.1" />
<required rain="true" inForest="true"/>
<prevent autumn="true" winter="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/woodPeckerWet01.wav" probability="50" minVolume="2" maxVolume="3"/>
</sample>
<!-- WINTER/AUTUMN -->
<!-- FIELD -->
<!-- SUN/CLOUDY -->
<!-- DRY -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdDry01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.5" maxVolume="0.7" fadeInTime="1.1" fadeOutTime="1" minRetriggerDelaySeconds="16" maxRetriggerDelaySeconds="25" minPitch="0.9" maxPitch="1.1" />
<required />
<prevent rain="true" snow="true" inForest="true" summer="true" spring="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry02.wav" probability="50" />
</sample>
<!-- WET -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdWet01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.8" maxVolume="1" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="30" maxRetriggerDelaySeconds="40" minPitch="0.9" maxPitch="1.1" />
<required />
<prevent rain="true" snow="true" inForest="true" summer="true" spring="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet02.wav" probability="50" />
</sample>
<!-- RAIN/SNOW -->
<!-- DRY -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdDry01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.5" maxVolume="0.7" fadeInTime="1.1" fadeOutTime="1" minRetriggerDelaySeconds="20" maxRetriggerDelaySeconds="30" minPitch="0.9" maxPitch="1.1" />
<required />
<prevent inForest="true" summer="true" spring="true" sun="true" cloudy="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry02.wav" probability="50" />
</sample>
<!-- WET -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdWet01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.8" maxVolume="1" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="35" maxRetriggerDelaySeconds="45" minPitch="0.9" maxPitch="1.1" />
<required />
<prevent inForest="true" summer="true" spring="true" sun="true" cloudy="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet02.wav" probability="50" />
</sample>
<!-- FOREST -->
<!-- SUN/CLOUDY -->
<!-- DRY -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdDry01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.5" maxVolume="0.7" fadeInTime="1.1" fadeOutTime="1" minRetriggerDelaySeconds="12" maxRetriggerDelaySeconds="20" minPitch="0.9" maxPitch="1.1" />
<required inForest="true"/>
<prevent rain="true" snow="true" summer="true" spring="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/woodPeckerDry01.wav" probability="70" />
</sample>
<!-- WET -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdWet01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.8" maxVolume="1" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="16" maxRetriggerDelaySeconds="24" minPitch="0.9" maxPitch="1.1" />
<required inForest="true"/>
<prevent rain="true" snow="true" summer="true" spring="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/woodPeckerWet01.wav" probability="60" minVolume="2" maxVolume="3"/>
</sample>
<!-- RAIN/SNOW -->
<!-- DRY -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdDry01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.5" maxVolume="0.7" fadeInTime="1.1" fadeOutTime="1" minRetriggerDelaySeconds="26" maxRetriggerDelaySeconds="35" minPitch="0.9" maxPitch="1.1" />
<required inForest="true"/>
<prevent summer="true" spring="true" sun="true" cloudy="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinDry03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkDry02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/woodPeckerDry01.wav" probability="50" />
</sample>
<!-- WET -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdWet01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.8" maxVolume="1" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="30" maxRetriggerDelaySeconds="40" minPitch="0.9" maxPitch="1.1" />
<required inForest="true"/>
<prevent summer="true" spring="true" sun="true" cloudy="true" night="true" preSunrise="true" sunrise="true" postSunrise="true" postSunset="true"/>
<variation filename="$data/sounds/maps/shared/fauna/blackBirdWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/woodPeckerWet01.wav" probability="50" minVolume="2" maxVolume="3"/>
</sample>
<!-- Night Ambience -->
<!-- WET -->
<sample filename="$data/sounds/maps/shared/fauna/blackBirdWet01.wav" >
<settings audioGroup="ENVIRONMENT" indoorVolume="0.05" minLoops="1" maxLoops="1" minVolume="0.7" maxVolume="0.8" fadeInTime="1" fadeOutTime="1" minRetriggerDelaySeconds="40" maxRetriggerDelaySeconds="50" minPitch="0.9" maxPitch="1.1" />
<required night="true"/>
<prevent rain="true" />
<variation filename="$data/sounds/maps/shared/fauna/blackBirdWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/meadowlarkWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet02.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/robinWet03.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet01.wav" probability="50" />
<variation filename="$data/sounds/maps/shared/fauna/skylarkWet02.wav" probability="50" />
</sample>
</ambient>
<surface>
<!--
materialId layer name
1 dirt
2 grass
3 beachSand
4
5 leaves
6 gravel
7 rock, asphalt, plate (also used for 'on object')
99 shallowWater
Note:
-->
<material materialId="0" name="field" type="wheel" loopCount="0" template="DEFAULT_SURFACE_FIELD" />
<material materialId="1" name="dirt" type="wheel" loopCount="0" template="DEFAULT_SURFACE_DIRT" />
<material materialId="2" name="grass" type="wheel" loopCount="0" template="DEFAULT_SURFACE_GRASS" />
<material materialId="3" name="sand" type="wheel" loopCount="0" template="DEFAULT_SURFACE_SAND" />
<material materialId="4" name="sound" type="wheel" loopCount="0" template="DEFAULT_SURFACE_SOUND" />
<material materialId="5" name="leaves" type="wheel" loopCount="0" template="DEFAULT_SURFACE_GRASS" />
<material materialId="6" name="gravel" type="wheel" loopCount="0" template="DEFAULT_SURFACE_GRAVEL" />
<material materialId="7" name="asphalt" type="wheel" loopCount="0" template="DEFAULT_SURFACE_ASPHALT" />
<material materialId="0" name="snow" type="wheel" loopCount="0" template="DEFAULT_SURFACE_SNOW" />
<material materialId="97" name="railroad" type="wheel" loopCount="0" template="DEFAULT_SURFACE_RAILROAD" />
<material materialId="98" name="mediumWater" type="wheel" loopCount="0" template="DEFAULT_SURFACE_WATER_MEDIUM" />
<material materialId="99" name="shallowWater" type="wheel" loopCount="0" template="DEFAULT_SURFACE_WATER_SHALLOW" />
<material materialId="0" name="field" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_FIELD" />
<material materialId="1" name="dirt" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_DIRT" />
<material materialId="2" name="grass" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_GRASS" />
<material materialId="3" name="sand" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_SAND" />
<material materialId="4" name="sound" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_SOUND" />
<material materialId="5" name="leaves" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_GRASS" />
<material materialId="6" name="gravel" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_GRAVEL" />
<material materialId="7" name="asphalt" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_ASPHALT" />
<material materialId="0" name="snow" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_SNOW" />
<material materialId="98" name="mediumWater" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_WATER_MEDIUM" />
<material materialId="99" name="shallowWater" type="footstep" loopCount="1" template="DEFAULT_FOOTSTEP_WATER_SHALLOW" />
<material materialId="0" name="field" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_FIELD" />
<material materialId="1" name="dirt" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_DIRT" />
<material materialId="2" name="grass" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_GRASS" />
<material materialId="3" name="sand" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_SAND" />
<material materialId="4" name="sound" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_SOUND" />
<material materialId="5" name="leaves" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_GRASS" />
<material materialId="6" name="gravel" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_GRAVEL" />
<material materialId="7" name="asphalt" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_ASPHALT" />
<material materialId="0" name="snow" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_SNOW" />
<material materialId="98" name="mediumWater" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_WATER_MEDIUM" />
<material materialId="99" name="shallowWater" type="hoofstep" loopCount="1" template="DEFAULT_HOOFSTEP_WATER_SHALLOW" />
</surface>
<cutting>
<sample name="tree" file="$data/sounds/cutting/treeFall.wav" >
<sourceRandomization file="$data/sounds/cutting/treeFall02.wav" />
<sourceRandomization file="$data/sounds/cutting/treeFall03.wav" />
</sample>
</cutting>
</sound>

View File

@@ -0,0 +1,266 @@
<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
<Asset>
<Export program="GIANTS Editor 64bit" version="9.0.1"/>
</Asset>
<Files>
<File fileId="24" filename="$data/sounds/maps/mapAlpine/details/alphorn.wav"/>
<File fileId="16" filename="$data/sounds/maps/mapAlpine/details/biogasPump03.wav"/>
<File fileId="17" filename="$data/sounds/maps/mapAlpine/details/biogasToneSmooth.wav"/>
<File fileId="18" filename="$data/sounds/maps/mapAlpine/details/cheeseFactoryTone1.wav"/>
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<File fileId="20" filename="$data/sounds/maps/mapAlpine/details/chocFactoryTone01.wav"/>
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<File fileId="10" filename="$data/sounds/maps/mapAlpine/details/churchBell6.wav"/>
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<File fileId="14" filename="$data/sounds/maps/mapAlpine/details/trainAnnounce02.wav"/>
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<File fileId="12" filename="$data/sounds/maps/mapAlpine/details/trainStationTone.wav"/>
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<Materials>
<Material name="UnnamedMaterial" materialId="66327" diffuseColor="1 1 1 1">
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</Materials>
<Shapes externalShapesFile="sounds.i3d.shapes">
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<Dynamics>
</Dynamics>
<Scene>
<TransformGroup name="audio_group" nodeId="84422">
<TransformGroup name="details/shared/" nodeId="84423">
<TransformGroup name="harbour" nodeId="84424">
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<AudioSource name="lakeDock08" translation="-896.589 5.04967 -770.47" rotation="0 -0 1.32585" nodeId="84447" fileIds="2" range="15" innerRange="4" volume="0.9" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="lakeDock09" translation="-902.464 5 -820.006" rotation="0 -1.70755e-06 0" nodeId="84449" fileIds="3" range="15" innerRange="7" volume="0.7" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="lakeDock10" translation="-880.317 5.01325 -724.618" nodeId="84451" fileIds="2" range="20" innerRange="5" volume="0.7" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="lakeDock11" translation="-895.162 6.34735 -723.59" rotation="-62.7886 -14.7949 -7.48019" nodeId="84453" fileIds="3" range="15" innerRange="7" volume="0.7" loops="0" audioGroup="ENVIRONMENT"/>
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<TransformGroup name="lake" nodeId="84457">
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<TransformGroup name="city" nodeId="84468">
<TransformGroup name="church" nodeId="84469">
<AudioSource name="churchBell9" translation="217.673 64.1763 -50.8286" nodeId="84470" fileIds="8" range="1200" innerRange="40" volume="1" loops="1" audioGroup="ENVIRONMENT" minuteOfDayStart="540" minuteOfDayEnd="545"/>
<AudioSource name="churchBell12" translation="217.673 63.1417 -50.8286" nodeId="84472" fileIds="9" range="1200" innerRange="40" volume="1" loops="1" audioGroup="ENVIRONMENT" minuteOfDayStart="720" minuteOfDayEnd="725"/>
<AudioSource name="churchBell6" translation="217.673 63.1417 -50.8286" nodeId="84474" fileIds="10" range="1200" innerRange="40" volume="1" loops="1" audioGroup="ENVIRONMENT" minuteOfDayStart="1080" minuteOfDayEnd="1085"/>
<AudioSource name="churchOrgan" translation="244.808 10.7723 -37.2838" nodeId="84476" fileIds="11" range="450" innerRange="25" volume="0.8" loops="1" audioGroup="ENVIRONMENT" minuteOfDayStart="960" minuteOfDayEnd="965"/>
</TransformGroup>
<TransformGroup name="trainStation" nodeId="84478">
<AudioSource name="trainStationTone" translation="360.648 53.8765 -27.0186" nodeId="84479" fileIds="12" range="120" innerRange="50" volume="1" loops="0" audioGroup="ENVIRONMENT" color="0.190955 0.96341 1"/>
<AudioSource name="trainStationTone" translation="472.042 58.1146 -40.3999" rotation="0 14.2991 0" nodeId="84481" fileIds="12" range="120" innerRange="50" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="trainAnnounce1" translation="370.565 11.3745 -26.9365" rotation="0 7.70697 0" nodeId="84483" fileIds="13" range="120" innerRange="30" volume="1" loops="1" audioGroup="ENVIRONMENT" color="0.447236 1 0.475013" minuteOfDayStart="356" minuteOfDayEnd="372">
<AudioSource name="trainAnnounce2" nodeId="84485" fileIds="14" range="120" innerRange="30" volume="1" loops="1" audioGroup="ENVIRONMENT" color="0.522613 1 0.61857" minuteOfDayStart="453" minuteOfDayEnd="470"/>
<AudioSource name="trainAnnounce3" nodeId="84487" fileIds="15" range="120" innerRange="30" volume="1" loops="1" audioGroup="ENVIRONMENT" color="0.577889 1 0.586374" minuteOfDayStart="500" minuteOfDayEnd="550"/>
</AudioSource>
</TransformGroup>
</TransformGroup>
<TransformGroup name="biogas" nodeId="84489">
<AudioSource name="biogasPump3" translation="930.428 11.8398 -212.45" rotation="0 15.8666 0" nodeId="84490" fileIds="16" range="75" innerRange="4" volume="1" loops="0" audioGroup="ENVIRONMENT">
<AudioSource name="biogasPump3" translation="-11.6405 -0.370586 -3.67601" rotation="0 8.06664 0" nodeId="84492" fileIds="16" range="75" innerRange="4" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</AudioSource>
<AudioSource name="biogasToneSmooth" translation="936.349 12.7281 -183.695" nodeId="84494" fileIds="17" range="80" innerRange="10" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<TransformGroup name="cheeseFactory" nodeId="84496">
<AudioSource name="cheeseTone1" translation="118.26 10.8818 -18.7836" nodeId="84497" fileIds="18" range="65" innerRange="6" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="cheeseTone2" translation="106.473 10.584 -19.5785" nodeId="84499" fileIds="19" range="65" innerRange="6" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<TransformGroup name="chocFactory" nodeId="84501">
<AudioSource name="chocFactoryTone1" translation="19.6132 10.6898 -165.567" rotation="0 -9.22222 0" nodeId="84502" fileIds="20" range="70" innerRange="30" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="chocFactoryTone2" translation="59.4282 11.885 -138.313" nodeId="84504" fileIds="21" range="65" innerRange="6" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<TransformGroup name="grainMill" nodeId="84506">
<AudioSource name="grainMillTone1" translation="-328.948 10.76 74.286" nodeId="84507" fileIds="22" range="70" innerRange="15" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="grainMillTone2" translation="-321.992 11.8283 -39.618" nodeId="84509" fileIds="23" range="75" innerRange="9" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<AudioSource name="grainMillTone2" translation="189.961 11.6544 -298.568" rotation="0 54.0725 0" nodeId="84511" fileIds="22" range="65" innerRange="13" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
<TransformGroup name="silo" nodeId="84513">
<AudioSource name="biogasToneSmooth" translation="-528.939 12.2356 -697.805" nodeId="84514" fileIds="17" range="80" innerRange="9" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="cheeseTone2" translation="-528.054 13.6132 -639.359" nodeId="84516" fileIds="19" range="70" innerRange="12" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<TransformGroup name="silo" nodeId="84518">
<AudioSource name="biogasToneSmooth" translation="-1.354 12.7043 -261.538" rotation="180 31.1857 180" nodeId="84519" fileIds="17" range="80" innerRange="12" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="cheeseTone2" translation="44.6787 10.2391 -238.417" rotation="0 -29.0701 0" nodeId="84521" fileIds="19" range="70" innerRange="12" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<AudioSource name="alphorn" translation="1122.78 475.594 1701.96" nodeId="84523" fileIds="24" range="3000" innerRange="1000" volume="1" loops="0" audioGroup="ENVIRONMENT" minuteOfDayStart="857" minuteOfDayEnd="858" dayOfYearStart="238" dayOfYearEnd="238"/>
<TransformGroup name="rainMetal" nodeId="84596">
<AudioSource name="rainOnMetal01" translation="380.412 19.024 -24.7874" nodeId="84597" fileIds="25" range="80" innerRange="25" volume="1" loops="0" audioGroup="ENVIRONMENT" weatherRequiredMask="2" viewerSpacialityPreventMask="5"/>
<AudioSource name="rainOnMetal02" translation="-569.634 16.6548 -485.954" rotation="2.13139 -0 9.29878" nodeId="84601" fileIds="25" range="30" innerRange="10" volume="1" loops="0" audioGroup="ENVIRONMENT" weatherRequiredMask="2" viewerSpacialityPreventMask="5"/>
<AudioSource name="rainOnMetal03" translation="102.002 12.6309 -144.5" rotation="2.13139 -0 9.29878" nodeId="84603" fileIds="25" range="8" innerRange="3" volume="1" loops="0" audioGroup="ENVIRONMENT" weatherRequiredMask="2" viewerSpacialityPreventMask="5"/>
<AudioSource name="rainOnMetal04" translation="72.2327 16.1395 -63.2617" rotation="0.459137 0.316276 0.769057" nodeId="84607" fileIds="25" range="30" innerRange="10" volume="1" loops="0" audioGroup="ENVIRONMENT" weatherRequiredMask="2" viewerSpacialityPreventMask="5"/>
</TransformGroup>
</TransformGroup>
<TransformGroup name="environment" nodeId="84525">
<TransformGroup name="river" nodeId="84526">
<Shape shapeId="1" name="spline" translation="1016.2 5 -149.569" nodeId="84527" distanceBlending="false"/>
<TransformGroup name="soundNode" nodeId="84528">
<AudioSource name="riverLoopB" nodeId="84529" fileIds="27" range="80" innerRange="17" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<TransformGroup name="modifier" nodeId="84531">
<TransformGroup name="bridge1" nodeId="84532">
<TransformGroup name="start" translation="911.921 5 -137.178" nodeId="84533"/>
<TransformGroup name="end" translation="872.766 5 -129.45" nodeId="84534"/>
</TransformGroup>
<TransformGroup name="bridge2" nodeId="84535">
<TransformGroup name="start" translation="370.026 5 -55.7953" nodeId="84536"/>
<TransformGroup name="end" translation="333.963 5 -67.2199" nodeId="84537"/>
</TransformGroup>
<TransformGroup name="wide1" nodeId="84538">
<TransformGroup name="start" translation="-78.7493 4.99999 -388.428" nodeId="84539"/>
<TransformGroup name="end" translation="-229.143 5 -498.888" nodeId="84540"/>
</TransformGroup>
<TransformGroup name="bridge5" nodeId="84541">
<TransformGroup name="start" translation="-554.198 5 -566.462" nodeId="84542"/>
<TransformGroup name="end" translation="-595.692 5 -570.592" nodeId="84543"/>
</TransformGroup>
<TransformGroup name="crossingLake" nodeId="84544">
<TransformGroup name="start" translation="-754.173 5 -577.7" nodeId="84545"/>
<TransformGroup name="end" translation="-814.526 5 -579.011" nodeId="84546"/>
</TransformGroup>
</TransformGroup>
</TransformGroup>
<TransformGroup name="lake1" nodeId="84547">
<Shape shapeId="2" name="spline" translation="-1020.22 5 -262.979" rotation="0 46.7403 0" nodeId="84548" distanceBlending="false"/>
<TransformGroup name="soundNode" nodeId="84549">
<AudioSource name="lakeVar02" nodeId="84550" fileIds="28" range="80" innerRange="25" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<TransformGroup name="modifier" nodeId="84552">
<TransformGroup name="crossing" nodeId="84553">
<TransformGroup name="start" translation="-857.938 5 -519.253" nodeId="84554"/>
<TransformGroup name="end" translation="-834.033 5 -661.145" nodeId="84555"/>
</TransformGroup>
</TransformGroup>
</TransformGroup>
<TransformGroup name="lake2" nodeId="84556">
<Shape shapeId="3" name="spline" translation="-820.966 5 -789.706" nodeId="84557" distanceBlending="false"/>
<TransformGroup name="soundNode" nodeId="84558">
<AudioSource name="lakeVar01" nodeId="84559" fileIds="7" range="80" innerRange="25" volume="0.8" loops="0" audioGroup="ENVIRONMENT"/>
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<TransformGroup name="modifier" nodeId="84561">
<TransformGroup name="dock" nodeId="84562">
<TransformGroup name="start" translation="-805.115 5 -808.491" nodeId="84563"/>
<TransformGroup name="end" translation="-944.75 5 -813.707" nodeId="84564"/>
</TransformGroup>
</TransformGroup>
</TransformGroup>
<TransformGroup name="bridgesRiver" nodeId="84565">
<TransformGroup name="bridge5" nodeId="84566">
<AudioSource name="riverLoopB2" translation="-572.073 -239.62 -577.366" rotation="-5.44354 -3.4859 98.616" nodeId="84567" fileIds="29" range="270" innerRange="250" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<TransformGroup name="bridge2" nodeId="84569">
<AudioSource name="riverLoopB2" translation="352.885 -239.77 -58.9962" rotation="-5.44354 -3.4859 98.616" nodeId="84570" fileIds="29" range="265" innerRange="250" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<TransformGroup name="bridge1" nodeId="84572">
<AudioSource name="riverLoopB2" translation="891.046 -239.197 -133.925" rotation="-5.44354 -3.4859 98.616" nodeId="84573" fileIds="29" range="265" innerRange="250" volume="1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
</TransformGroup>
<TransformGroup name="windAltitude" nodeId="84575">
<AudioSource name="windAltitude01" translation="172.068 310.148 1152.83" rotation="-17.2928 -0 13.3525" nodeId="84576" fileIds="30" range="600" innerRange="600" volume="0.1" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="windAltitude02" translation="1064.84 182.621 684.392" rotation="-90 -8.20612 6.2565e-07" nodeId="84578" fileIds="31" range="800" innerRange="800" volume="0.1" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="windAltitude03" translation="536.839 129.453 -1091.78" rotation="-22.4071 -0 89.5154" nodeId="84580" fileIds="32" range="600" innerRange="600" volume="0.1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
<TransformGroup name="windLake" nodeId="84582">
<AudioSource name="windAltitude01" translation="-1378.62 10.6787 -667.304" nodeId="84583" fileIds="30" range="600" innerRange="600" volume="0.1" loops="0" audioGroup="ENVIRONMENT"/>
<AudioSource name="windAltitude02" translation="-1209.89 12.8201 -1150.95" nodeId="84585" fileIds="31" range="600" innerRange="600" volume="0.1" loops="0" audioGroup="ENVIRONMENT"/>
</TransformGroup>
</TransformGroup>
<TransformGroup name="fauna" nodeId="84587">
<AudioSource name="seaGull01" translation="-931.625 5.00002 -692.841" nodeId="84588" fileIds="33" range="130" innerRange="50" volume="1" loops="1" audioGroup="ENVIRONMENT"/>
<AudioSource name="seaGull02" translation="-860.847 5 -828.188" nodeId="84590" fileIds="34" range="100" innerRange="50" volume="1" loops="1" audioGroup="ENVIRONMENT"/>
<AudioSource name="seaGull03" translation="-1024 5.00002 -749.314" nodeId="84592" fileIds="35" range="130" innerRange="30" volume="1" loops="1" audioGroup="ENVIRONMENT"/>
<AudioSource name="seaGull04" translation="-941.059 5.00002 -894.725" nodeId="84594" fileIds="36" range="130" innerRange="30" volume="1" loops="1" audioGroup="ENVIRONMENT"/>
</TransformGroup>
</TransformGroup>
</Scene>
<UserAttributes>
<UserAttribute nodeId="84526">
<Attribute name="onCreate" type="scriptCallback" value="AmbientSoundUtil.onCreateMovingSound"/>
</UserAttribute>
<UserAttribute nodeId="84532">
<Attribute name="fadeDistance" type="float" value="15"/>
<Attribute name="rangeScale" type="float" value="0.2"/>
</UserAttribute>
<UserAttribute nodeId="84535">
<Attribute name="fadeDistance" type="float" value="12"/>
<Attribute name="rangeScale" type="float" value="0.3"/>
</UserAttribute>
<UserAttribute nodeId="84538">
<Attribute name="fadeDistance" type="float" value="20"/>
<Attribute name="rangeScale" type="float" value="1.5"/>
</UserAttribute>
<UserAttribute nodeId="84541">
<Attribute name="fadeDistance" type="float" value="15"/>
<Attribute name="rangeScale" type="float" value="0.3"/>
</UserAttribute>
<UserAttribute nodeId="84544">
<Attribute name="fadeDistance" type="float" value="15"/>
<Attribute name="rangeScale" type="float" value="1.5"/>
</UserAttribute>
<UserAttribute nodeId="84547">
<Attribute name="onCreate" type="scriptCallback" value="AmbientSoundUtil.onCreateMovingSound"/>
</UserAttribute>
<UserAttribute nodeId="84552">
<Attribute name="fadeDistance" type="float" value="0"/>
</UserAttribute>
<UserAttribute nodeId="84553">
<Attribute name="fadeDistance" type="float" value="10"/>
<Attribute name="rangeScale" type="float" value="1.8"/>
</UserAttribute>
<UserAttribute nodeId="84556">
<Attribute name="onCreate" type="scriptCallback" value="AmbientSoundUtil.onCreateMovingSound"/>
</UserAttribute>
<UserAttribute nodeId="84562">
<Attribute name="fadeDistance" type="float" value="4"/>
<Attribute name="rangeScale" type="float" value="0.65"/>
</UserAttribute>
</UserAttributes>
</i3D>

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