Aggiunta applicazione Windows Forms "TimeLapseTransfer"

Sono stati aggiunti i file di progetto e configurazione per un'applicazione Windows Forms chiamata "TimeLapseTransfer". È stato creato un file di soluzione (`TimeLapseTransfer.sln`) e un file di configurazione (`App.config`) per specificare la versione del runtime supportato.

È stata implementata la classe principale dell'applicazione (`Main.cs`) con l'interfaccia utente, inclusi controlli per selezionare i percorsi di origine e destinazione, un pulsante per avviare il trasferimento dei file e una barra di progresso.

Inoltre, sono stati creati file di designer (`Main.Designer.cs`), file di risorse (`Main.resx`), e la classe `Program.cs` come punto di ingresso. È stato creato anche il file di progetto (`TimeLapseTransfer.csproj`) e file di informazioni sull'assembly (`AssemblyInfo.cs`). Infine, sono stati aggiunti file di risorse e impostazioni per gestire le risorse e le configurazioni dell'applicazione.
This commit is contained in:
2025-08-17 22:22:37 +02:00
parent fe85c7b569
commit 165eff627b
12 changed files with 717 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35312.102
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TimeLapseTransfer", "TimeLapseTransfer\TimeLapseTransfer.csproj", "{35512498-B08F-4177-A4C4-72ECFD2C356B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{35512498-B08F-4177-A4C4-72ECFD2C356B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{35512498-B08F-4177-A4C4-72ECFD2C356B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{35512498-B08F-4177-A4C4-72ECFD2C356B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{35512498-B08F-4177-A4C4-72ECFD2C356B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B354D1A3-AD35-48BC-BD7C-37EEFD1E4995}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1" />
</startup>
</configuration>

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namespace TimeLapseTransfer
{
partial class Main
{
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TimeLapseTransfer
{
public partial class Main : Form
{
public Main()
{
InitializeComponent();
}
private void InitializeComponent()
{
this.sourceTextBox = new System.Windows.Forms.TextBox();
this.destinationTextBox = new System.Windows.Forms.TextBox();
this.sourceButton = new System.Windows.Forms.Button();
this.destinationButton = new System.Windows.Forms.Button();
this.startButton = new System.Windows.Forms.Button();
this.progressBar = new System.Windows.Forms.ProgressBar();
this.sourceLabel = new System.Windows.Forms.Label();
this.destinationLabel = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// sourceTextBox
//
this.sourceTextBox.Location = new System.Drawing.Point(89, 12);
this.sourceTextBox.Name = "sourceTextBox";
this.sourceTextBox.Size = new System.Drawing.Size(411, 20);
this.sourceTextBox.TabIndex = 0;
//
// destinationTextBox
//
this.destinationTextBox.Location = new System.Drawing.Point(89, 38);
this.destinationTextBox.Name = "destinationTextBox";
this.destinationTextBox.Size = new System.Drawing.Size(411, 20);
this.destinationTextBox.TabIndex = 1;
//
// sourceButton
//
this.sourceButton.Location = new System.Drawing.Point(506, 10);
this.sourceButton.Name = "sourceButton";
this.sourceButton.Size = new System.Drawing.Size(75, 23);
this.sourceButton.TabIndex = 2;
this.sourceButton.Text = "Sfoglia...";
this.sourceButton.UseVisualStyleBackColor = true;
this.sourceButton.Click += new System.EventHandler(this.SourceButton_Click);
//
// destinationButton
//
this.destinationButton.Location = new System.Drawing.Point(506, 36);
this.destinationButton.Name = "destinationButton";
this.destinationButton.Size = new System.Drawing.Size(75, 23);
this.destinationButton.TabIndex = 3;
this.destinationButton.Text = "Sfoglia...";
this.destinationButton.UseVisualStyleBackColor = true;
this.destinationButton.Click += new System.EventHandler(this.DestinationButton_Click);
//
// startButton
//
this.startButton.Location = new System.Drawing.Point(506, 65);
this.startButton.Name = "startButton";
this.startButton.Size = new System.Drawing.Size(75, 23);
this.startButton.TabIndex = 4;
this.startButton.Text = "Avvia";
this.startButton.UseVisualStyleBackColor = true;
this.startButton.Click += new System.EventHandler(this.StartButton_Click);
//
// progressBar
//
this.progressBar.Location = new System.Drawing.Point(89, 65);
this.progressBar.Name = "progressBar";
this.progressBar.Size = new System.Drawing.Size(411, 23);
this.progressBar.TabIndex = 5;
//
// sourceLabel
//
this.sourceLabel.AutoSize = true;
this.sourceLabel.Location = new System.Drawing.Point(40, 15);
this.sourceLabel.Name = "sourceLabel";
this.sourceLabel.Size = new System.Drawing.Size(43, 13);
this.sourceLabel.TabIndex = 6;
this.sourceLabel.Text = "Origine:";
//
// destinationLabel
//
this.destinationLabel.AutoSize = true;
this.destinationLabel.Location = new System.Drawing.Point(12, 41);
this.destinationLabel.Name = "destinationLabel";
this.destinationLabel.Size = new System.Drawing.Size(71, 13);
this.destinationLabel.TabIndex = 7;
this.destinationLabel.Text = "Destinazione:";
//
// Main
//
this.ClientSize = new System.Drawing.Size(600, 100);
this.Controls.Add(this.destinationLabel);
this.Controls.Add(this.sourceLabel);
this.Controls.Add(this.progressBar);
this.Controls.Add(this.startButton);
this.Controls.Add(this.destinationButton);
this.Controls.Add(this.sourceButton);
this.Controls.Add(this.destinationTextBox);
this.Controls.Add(this.sourceTextBox);
this.Name = "Main";
this.Text = "Seleziona Percorsi";
this.ResumeLayout(false);
this.PerformLayout();
}
private void SourceButton_Click(object sender, EventArgs e)
{
using (OpenFileDialog openFileDialog = new OpenFileDialog())
{
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
sourceTextBox.Text = openFileDialog.FileName;
}
}
}
private void DestinationButton_Click(object sender, EventArgs e)
{
using (FolderBrowserDialog folderBrowserDialog = new FolderBrowserDialog())
{
if (folderBrowserDialog.ShowDialog() == DialogResult.OK)
{
destinationTextBox.Text = folderBrowserDialog.SelectedPath;
}
}
}
private void StartButton_Click(object sender, EventArgs e)
{
string sourcePath = sourceTextBox.Text;
string destinationPath = destinationTextBox.Text;
if (string.IsNullOrEmpty(sourcePath) || string.IsNullOrEmpty(destinationPath))
{
MessageBox.Show("Per favore, seleziona sia il percorso di origine che quello di destinazione.");
return;
}
try
{
string[] files = Directory.GetFiles(sourcePath, "*.*")
.Where(file => file.EndsWith(".jpg", StringComparison.OrdinalIgnoreCase) ||
file.EndsWith(".gpr", StringComparison.OrdinalIgnoreCase))
.ToArray();
progressBar.Maximum = files.Length;
progressBar.Value = 0;
foreach (string file in files)
{
string fileName = Path.GetFileName(file);
string destFile = Path.Combine(destinationPath, fileName);
File.Move(file, destFile);
progressBar.Value += 1;
}
MessageBox.Show("Trasferimento completato!");
}
catch (Exception ex)
{
MessageBox.Show($"Errore durante il trasferimento: {ex.Message}");
}
}
private System.Windows.Forms.TextBox sourceTextBox;
private System.Windows.Forms.TextBox destinationTextBox;
private System.Windows.Forms.Button sourceButton;
private System.Windows.Forms.Button destinationButton;
private System.Windows.Forms.Button startButton;
private System.Windows.Forms.ProgressBar progressBar;
private System.Windows.Forms.Label sourceLabel;
private System.Windows.Forms.Label destinationLabel;
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TimeLapseTransfer
{
internal static class Program
{
/// <summary>
/// Punto di ingresso principale dell'applicazione.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Main());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Le informazioni generali relative a un assembly sono controllate dal seguente
// set di attributi. Modificare i valori di questi attributi per modificare le informazioni
// associate a un assembly.
[assembly: AssemblyTitle("TimeLapseTransfer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TimeLapseTransfer")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Se si imposta ComVisible su false, i tipi in questo assembly non saranno visibili
// ai componenti COM. Se è necessario accedere a un tipo in questo assembly da
// COM, impostare su true l'attributo ComVisible per tale tipo.
[assembly: ComVisible(false)]
// Se il progetto viene esposto a COM, il GUID seguente verrà utilizzato come ID della libreria dei tipi
[assembly: Guid("35512498-b08f-4177-a4c4-72ecfd2c356b")]
// Le informazioni sulla versione di un assembly sono costituite dai seguenti quattro valori:
//
// Versione principale
// Versione secondaria
// Numero di build
// Revisione
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Codice generato da uno strumento.
// Versione runtime:4.0.30319.42000
//
// Le modifiche apportate a questo file possono causare un comportamento non corretto e andranno perse se
// il codice viene rigenerato.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TimeLapseTransfer.Properties
{
/// <summary>
/// Classe di risorse fortemente tipizzata per la ricerca di stringhe localizzate e così via.
/// </summary>
// Questa classe è stata generata automaticamente dalla classe StronglyTypedResourceBuilder
// tramite uno strumento quale ResGen o Visual Studio.
// Per aggiungere o rimuovere un membro, modificare il file .ResX, quindi eseguire di nuovo ResGen
// con l'opzione /str oppure ricompilare il progetto VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Restituisce l'istanza di ResourceManager memorizzata nella cache e usata da questa classe.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TimeLapseTransfer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Esegue l'override della proprietà CurrentUICulture del thread corrente per tutte
/// le ricerche di risorse che utilizzano questa classe di risorse fortemente tipizzata.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TimeLapseTransfer.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{35512498-B08F-4177-A4C4-72ECFD2C356B}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>TimeLapseTransfer</RootNamespace>
<AssemblyName>TimeLapseTransfer</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Main.Designer.cs">
<DependentUpon>Main.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Main.resx">
<DependentUpon>Main.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>