Creates the app skeleton and the seam everything else in the project hangs off: region-specific data lives in an asset file, not in code, so adding a region later is a new JSON file rather than a refactor. Notable choices: - applicationId and namespace are it.nuvolari.app rather than the doubled it.nuvolari.nuvolari that `flutter create` produces, with the Kotlin package and the iOS bundle identifiers moved to match. - SDK levels are pinned instead of inherited from `flutter.*`. Google Play requires API 36, and that is a release blocker rather than something to let a Flutter upgrade change silently. minSdk 24 is the highest floor the planned dependencies impose. - Riverpod and Dio-free for now, no code generation: see docs/stack-decisions.md. - Italian is the l10n source language, so app_it.arb is the template rather than a translation of an English original. The region parser rejects rather than repairs. An inverted bounding box, a map centre outside its own bounds, an unknown adapter name, a duplicate zone code or an empty attribution list all throw with the offending field named. Each of those would otherwise fail silently and visibly wrong: a swapped latitude and longitude renders the radar in the wrong place, an unknown adapter falling back to mock would show demo frames where live data was expected, and a missing attribution is a licence violation rather than a cosmetic gap. Tests run against the asset that actually ships and against a captured copy of the live ARPA CAP feed, so the eleven zone codes in the config are checked against the eleven the feed really emits rather than against a list retyped from documentation. Verified: dart format clean, flutter analyze 0 issues, 50 tests passing, flutter build appbundle --debug produces an AAB with applicationId it.nuvolari.app, minSdk 24, targetSdk 36. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
38 lines
2.3 KiB
XML
38 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
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<dependencies>
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<deployment identifier="iOS"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
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</dependencies>
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<scenes>
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<!--View Controller-->
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<scene sceneID="EHf-IW-A2E">
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<objects>
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<viewController id="01J-lp-oVM" sceneMemberID="viewController">
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<layoutGuides>
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<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
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<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
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</layoutGuides>
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<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<subviews>
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<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
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</imageView>
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</subviews>
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<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
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<constraints>
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<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
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<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
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</constraints>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
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</objects>
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<point key="canvasLocation" x="53" y="375"/>
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</scene>
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</scenes>
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<resources>
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<image name="LaunchImage" width="168" height="185"/>
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</resources>
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</document>
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