a686f7625e09fcce468ed0045591b9758af749a7
2
Commits
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91f9ac0fbf |
Animate the radar timeline with a double-buffered overlay
Completes milestone 3: frames render over the map, play as a loop, and can be scrubbed, with the legend drawn from the manifest rather than a constant that could drift from what the worker actually rendered. The overlay alternates two MapLibre image sources. Updating one source in place flickers, because the layer briefly shows a half-written texture; adding every frame as its own layer avoids that but pins them all in GPU memory, and twenty 512x512 RGBA frames is about 80 MB. Two buffers cost the same whether the timeline holds six frames or sixty. Platform-channel work is serialised because `show` is called faster than the round trip completes during playback, and overlapping updates would swap visibility out of order and strobe. Prefetching loads a window around the playhead, nearest first and forward before backward, since playback moves forward and that frame is needed soonest. `FrameCache` is byte-budgeted rather than entry-counted because frame size tracks how much precipitation is on screen, and it evicts by distance from the playhead: plain LRU would keep frames the prefetcher touched a moment ago even after the playhead moved to the far end of the timeline. Also adds DpcRadarSource, which reads published frames from our CDN and never from the DPC API. Without it, the `dpc` adapter would have had to fall back to mock, putting demo frames on screen under the label of live data — exactly the confusion the adapter split exists to prevent. It now fails naming the missing setting instead. Running it on the emulator caught three things the tests had not: - The notifier wrote to `state` from inside `build()`, which Riverpod rejects as an uninitialised provider. That broke startup, not just tests. - Eight-month-old demo frames rendered as "Aggiornato 342535 minuti fa". The age formatter now steps up to hours and days. - Demo mode sat permanently behind a stale-data warning and so never showed the working state it exists to demonstrate. MockRadarSource now shifts the bundled timestamps onto the present, leaving images, order and spacing untouched, so the timeline behaves exactly as it would on live data. Corrects docs/stack-decisions.md, which described a disk cache that was not built: mock frames already live in the asset bundle, so a disk layer belongs with the network adapter where it would save a real request. Verified: analyze clean, 129 tests passing, and on the emulator the loop advances, wraps, and reports "Aggiornato ora". Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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71557a02d7 |
Add the radar data layer with the offline mock adapter
Introduces the RadarSource seam and the manifest it speaks, plus the demo frames that make the app runnable with no network and no credentials. MockRadarSource is a real adapter rather than test scaffolding, and that is what makes the rest of milestone 3 testable: the timeline, prefetching, cache eviction and every degraded path can be exercised offline because the demo frames parse the same manifest document the Python worker will publish. Its assets come from tool/generate_mock_frames.py — committed so the app runs from a clone, generated by a script so they can be regenerated instead of hand-edited. Twenty-four 512x512 frames total 108 KB, and the generator is pure standard library so nobody needs Pillow to build the app. The manifest parser rejects three things that would otherwise fail silently and look plausible: - A CRS other than EPSG:3857. The map overlays each PNG on a lat/lng quad, which only lines up if the image is already in Web Mercator; anything else renders visibly skewed with no error to explain why. - A missing attribution. The frames are a derived product of CC BY-SA data, so the credit has to travel with them rather than be remembered at render time. - Legend stops that do not ascend, which would silently mislabel intensities. The legend travels in the manifest rather than living as a constant here, because the worker chose those colours when it rendered the PNGs and a local copy could drift. RadarLegend.colorFor returns null below the lowest stop: "no precipitation" has to be transparent, not the first colour of the ramp, or a dry region renders as drizzle everywhere. Every failure reaches the caller as a single RadarUnavailableException regardless of cause, because the app's response is the same in all of them — hold the last good frame and say how old it is — and branching on cause would only invite divergence. ArpaRadarSource is a stub whose every method throws. It is named by the region config as unavailable and must fail loudly: quietly serving something else would misreport where the data came from. Verified: analyze clean, 95 tests passing, including a check that every frame the manifest lists exists and is a real PNG, and that its bbox matches the region config. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |