Choosing a town moved the camera and then left the reader to work out which of
the settlements now on screen was the one they asked for. A town has no precise
position, so the map now marks its centre: a white disc under a coloured dot,
drawn as a style layer so the native renderer keeps it pinned through every pan
and zoom. The radar frames are inserted below it, because a band of rain must
not paint over the one thing that says which town this is.
A searched municipality becomes a PointTarget rather than being thrown away as
"the whole region". It is marked, the recentre button returns to it, and the
chip names it - but it is never persisted, so looking something up no longer
costs the user the place their app opens on. That was a real defect: searching
went through select(FreeTarget), which wrote null over the stored preference.
Following the device was broken outright. MapLibre reports a camera animation
the app started exactly as it reports the user grabbing the map, so engaging
follow and then animating to the position cancelled the follow it had just
started; the resulting FreeTarget then re-framed the whole region. Follow now
moves the camera first and switches tracking on second, and FreeTarget no longer
moves the camera as a reaction to the state changing - framing the region is an
action, so panning away while following keeps the view the user panned to.
Verified on the emulator with a fix in Turin: a searched town is marked and
saveable, the app reopens on it with the marker in place, following centres on
the blue dot, and panning stops the chase without yanking the map away.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Completes milestone 3: frames render over the map, play as a loop, and can be
scrubbed, with the legend drawn from the manifest rather than a constant that
could drift from what the worker actually rendered.
The overlay alternates two MapLibre image sources. Updating one source in place
flickers, because the layer briefly shows a half-written texture; adding every
frame as its own layer avoids that but pins them all in GPU memory, and twenty
512x512 RGBA frames is about 80 MB. Two buffers cost the same whether the
timeline holds six frames or sixty. Platform-channel work is serialised because
`show` is called faster than the round trip completes during playback, and
overlapping updates would swap visibility out of order and strobe.
Prefetching loads a window around the playhead, nearest first and forward
before backward, since playback moves forward and that frame is needed
soonest. `FrameCache` is byte-budgeted rather than entry-counted because frame
size tracks how much precipitation is on screen, and it evicts by distance from
the playhead: plain LRU would keep frames the prefetcher touched a moment ago
even after the playhead moved to the far end of the timeline.
Also adds DpcRadarSource, which reads published frames from our CDN and never
from the DPC API. Without it, the `dpc` adapter would have had to fall back to
mock, putting demo frames on screen under the label of live data — exactly the
confusion the adapter split exists to prevent. It now fails naming the missing
setting instead.
Running it on the emulator caught three things the tests had not:
- The notifier wrote to `state` from inside `build()`, which Riverpod rejects
as an uninitialised provider. That broke startup, not just tests.
- Eight-month-old demo frames rendered as "Aggiornato 342535 minuti fa". The
age formatter now steps up to hours and days.
- Demo mode sat permanently behind a stale-data warning and so never showed the
working state it exists to demonstrate. MockRadarSource now shifts the
bundled timestamps onto the present, leaving images, order and spacing
untouched, so the timeline behaves exactly as it would on live data.
Corrects docs/stack-decisions.md, which described a disk cache that was not
built: mock frames already live in the asset bundle, so a disk layer belongs
with the network adapter where it would save a real request.
Verified: analyze clean, 129 tests passing, and on the emulator the loop
advances, wraps, and reports "Aggiornato ora".
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>